BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//sebbo.net//ical-generator//EN
NAME:OCLS
X-WR-CALNAME:OCLS
BEGIN:VEVENT
UID:ee3c2e7c-e0b7-4226-ac40-f11c06a61e53
SEQUENCE:0
DTSTAMP:20260718T105251Z
DTSTART;TZID=America/New_York:20240523T160000
DTEND;TZID=America/New_York:20240523T173000
SUMMARY:Online: Create an Escape Room VR Game Series
LOCATION:Online\nOnline
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Online;X-APPLE-RADIUS=10;X
 -TITLE=Online:geo:0,0
GEO:0;0
DESCRIPTION:Learn how to implement VR core concepts like locomotion\, hand
  presence\, and player immersion into an interactive VR experience while c
 reating a VR Escape the Room Game..\nhttps://ocls.libnet.info/event/105936
 11
X-ALT-DESC;FMTTYPE=text/html:<p>Part 1: Set up the development environment
 \, create a room and a player game object\, and program the player game ob
 ject's locomotion system to snap rotate\, and teleport. To teleport we are
  going to program the controllers XR Ray Interactors component and create 
 a reticle to indicate the teleportation destination.</p>\n<p><br />Part 2:
  Use UI game objects to create a VR heads-up display to communicate import
 ant information to the player as well as a control panel to materialize ke
 ys to escape the room. Add another XR Ray Interactor Controller to the pla
 yer game object to interact with the UI game objects in the scene and acti
 vate the keys.</p>\n<p><br />Part 3: Add an XR Direct Interactor Controlle
 r to enable interactions with grabbable game objects in the scene as well 
 as adding hand presence and increasing the immersion of the player into th
 e VR game. Use a Socket Interactor game object to snap the keys to the doo
 r's control panel. Program the door's control panel to open the door when 
 the keys are inserted.</p>\n<p>This is&nbsp\;an online class hosted throug
 h Zoom. Please provide your email at registration to participate. You will
  receive an email with a link to access Zoom&nbsp\;before&nbsp\;the event 
 from your event host. You can also view and join virtual events through at
 tend.ocls.info/myevents.</p>\n<p>A&nbsp\;computer with access to the&nbsp\
 ;internet&nbsp\;and speakers or headsets is required.&nbsp\;A webcam and m
 icrophone are suggested to fully participate.&nbsp\;Please note that Zoom 
 allows you to share your video and audio with the group. If you choose to 
 enable these settings\, you are consenting to appear on audio and video. T
 his event is not being recorded and we ask that out of courtesy to the oth
 er participants\, please refrain from screen captures\, photography\, or r
 esharing information about the participants or the discussion outside of t
 his event.</p>\n<p>If using a mobile device\, Android and iOS users must i
 nstall the Zoom App&nbsp\;(App Store&nbsp\;|&nbsp\;Play Store).&nbsp\;Howe
 ver\, please note interactivity&nbsp\;may&nbsp\;be limited. Additional inf
 ormation will be included in the email&nbsp\;from your event host.&nbsp\;<
 /p>\n<p><strong>Duration per Class:</strong> 1.5 hours<br /><strong>Age Re
 quirements:</strong> Adult<br /><strong>Recommended Prerequisite:</strong>
  VR App Development Basics<br /><strong>Required Skills:</strong> None<br 
 /><strong>Materials Fee:</strong> None</p>\n<p>*Please note: the Unity Eng
 ine is recommended but not required to attend. Unity can be downloaded fro
 m https://www.unity.com/</p>\nhttps://ocls.libnet.info/event/10593611
URL;VALUE=URI:https://ocls.libnet.info/event/10593611
END:VEVENT
END:VCALENDAR