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NAME:OCLS
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UID:9a5bfbf2-dd8a-4091-a747-9422b39751b1
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DTSTAMP:20260716T070224Z
DTSTART;TZID=America/New_York:20250318T160000
DTEND;TZID=America/New_York:20250318T173000
SUMMARY:Online: Create a 3D Video Game Character
LOCATION:Online\nOnline
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DESCRIPTION:Join this 10-part class series and learn how to model\, textur
 e\, rig\, and animate a character for a video game..\nhttps://ocls.libnet.
 info/event/13044457
X-ALT-DESC;FMTTYPE=text/html:<p>These are online classes conducted using Z
 oom. Please make sure to provide your email address during registration to
  participate. Before the event\, you will receive an email from your event
  host containing a link to access the Zoom session. Alternatively\, you ca
 n view and join virtual events by visiting attend.ocls.info/myevents.</p>\
 n<p>You will need a computer with internet access and speakers or headphon
 es to participate. A webcam and microphone are recommended as well. Please
  be aware that by enabling video and audio sharing on Zoom\, you consent t
 o appear on camera and share your audio with the group. Please note that t
 his event may be recorded. Out of courtesy to other participants\, refrain
  from taking screenshots\, photographs\, or sharing information about the 
 participants or the discussion outside of the event.</p>\n<p>Android and i
 OS users must install the Zoom App from the App Store or Play Store. Note 
 that interactivity may be limited when using a mobile device. Additional i
 nformation will be provided in the email from your event host.</p>\n<p>Ple
 ase note that Blender is recommended but not required for this class. You 
 can download It from the following link: <a href="https://www.blender.org/
 .">https://www.blender.org/.&nbsp\;</a></p>\n<p><strong>Schedule</strong><
 /p>\n<p><strong>Part 1 - Blender Fundamentals - Tuesday\, March 4\, 4 - 5:
 30 p.m.</strong></p>\n<p>Create a Robotic Hand and learn to navigate Blend
 er's workspace\, manipulate 3D objects\, and the 3D content creation pipel
 ine.</p>\n<p><strong>Part 2 - Blender: Character Modeling Fundamentals - W
 ednesday\, March 5\, 4 - 5:30 p.m.</strong></p>\n<p>Create the base of a s
 tylized 3D character and learn some of the most commonly used tools\, tech
 niques\, and concepts involved with polygonal modeling in Blender.</p>\n<p
 ><strong>Part 3 - Blender: Modeling a Character's Head - Thursday\, March 
 6\, 4 - 5:30 p.m.</strong></p>\n<p>Model a 3D Character's head and learn a
  basic workflow for creating proper topology and facial features optimized
  for animations.</p>\n<p><strong>Part 4 - Blender: Modeling a Character's 
 Hand - Tuesday\, March 11\, 4 - 5:30 p.m.</strong></p>\n<p>Model a 3D Char
 acter's Hand and learn the basic workflow for hand topology optimized for 
 animations.</p>\n<p><strong>Part 5 - Blender: Texturing Fundamentals - Wed
 nesday\, March 12\, 4 - 5:30 p.m.</strong></p>\n<p>Texture a six-sided die
  and learn the most commonly used tools\, techniques\, and concepts relate
 d to texturing in Blender.</p>\n<p><strong>Part 6 - Blender: UV Mapping a 
 Character - Thursday\, March 13\, 4 - 5:30 p.m.</strong></p>\n<p>Create th
 e UV Map of a 3D character and learn the most common tools and techniques 
 involved with UV Mapping in Blender.</p>\n<p><strong>Part 7 - Blender: Rig
 ging Fundamentals - Friday\, March 14\, 4 - 5:30 p.m.</strong></p>\n<p>Cre
 ate a Rig for a Character's arm and learn the most commonly used tools\, t
 echniques\, and concepts related to Rigging in Blender.</p>\n<p><strong>Pa
 rt 8 - Blender: Create an FK-IK Control System - Tuesday\, March 18\, 4 - 
 5:30 p.m.</strong></p>\n<p>Create an animator control system for a 3D Char
 acter's arm with a forward and inverse kinematic switcher.</p>\n<p><strong
 >Part 9 - Blender: Rigging with Rigify - Wednesday\, March 19\, 4 - 5:30 p
 .m.</strong></p>\n<p>Create an Animator Control System for a 3D Character 
 using Blender's Rigify Addon and learn the common workflow and how to over
 come setup pitfalls.</p>\n<p><strong>Part 10 - Blender: Game Character Ani
 mation Basics - Thursday\, March 20\, 4 - 5:30 p.m.</strong></p>\n<p>Anima
 te a character's walk cycle and learn the basic tools and techniques for c
 reating animation sequences for video game characters.</p>\nhttps://ocls.l
 ibnet.info/event/13044457
URL;VALUE=URI:https://ocls.libnet.info/event/13044457
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