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NAME:OCLS
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UID:a187045d-6992-4b7e-a564-e9ccda08c5ee
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DTSTAMP:20260715T202727Z
DTSTART;TZID=America/New_York:20250327T160000
DTEND;TZID=America/New_York:20250327T173000
SUMMARY:Online: Unreal Engine 5 Blueprint Fundamentals
LOCATION:Online\nOnline
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DESCRIPTION:Join us and create a third-person character while learning the
  UE5 editor interface\, Blueprint basics\, third-person character setup\, 
 and the Enhanced Input System..\nhttps://ocls.libnet.info/event/13044959
X-ALT-DESC;FMTTYPE=text/html:<p>These are online classes conducted using Z
 oom. Please make sure to provide your email address during registration to
  participate. Before the event\, you will receive an email from your event
  host containing a link to access the Zoom session. Alternatively\, you ca
 n view and join virtual events by visiting attend.ocls.info/myevents.</p>\
 n<p>You will need a computer with internet access and speakers or headphon
 es to participate. A webcam and microphone are recommended as well. Please
  be aware that by enabling video and audio sharing on Zoom\, you consent t
 o appear on camera and share your audio with the group. Please note that t
 his event may be recorded. Out of courtesy to other participants\, refrain
  from taking screenshots\, photographs\, or sharing information about the 
 participants or the discussion outside of the event.</p>\n<p>Android and i
 OS users must install the Zoom App from the App Store or Play Store. Note 
 that interactivity may be limited when using a mobile device. Additional i
 nformation will be provided in the email from your event host.</p>\n<p>Ple
 ase note that the Unreal Engine is recommended but not required for this c
 lass. You can download It from the following link: https://www.unrealengin
 e.com/en-US</p>\n<p><strong>Schedule</strong></p>\n<p><strong>Part 1: Unre
 al Engine Fundamentals - Tuesday\, March 25\, 4 - 5:30 p.m.</strong></p>\n
 <p>Create a development environment and learn the Unreal Engine's interfac
 e\, how to manipulate and edit game objects\, and the basic workflow for c
 reating video games with Unreal.</p>\n<p><strong>Part 2: Unreal: Blueprint
  Programming Basics - Wednesday\, March 26\, 4 - 5:30 p.m.</strong></p>\n<
 p>Create a program that controls the movements of a game object when chang
 ing input values at runtime in Unreal with Blueprints.</p>\n<p><strong>Par
 t 3: Unreal: Third-Person Blueprint Programming - Thursday\, March 27\, 4 
 - 5:30 p.m.</strong></p>\n<p>Create a program to manipulate a third-person
  game's point of view with input values\, and learn the core concepts arou
 nd developing a third-person game.</p>\n<p><strong>Part 2: Unreal: Enhance
 d Input System Blueprint Programming - Friday\, March 28\, 4 - 5:30 p.m.</
 strong></p>\n<p>Set up the Enhance Input System to collect input values fr
 om an input device and trigger a game character's locomotion behaviors.</p
 >\nhttps://ocls.libnet.info/event/13044959
URL;VALUE=URI:https://ocls.libnet.info/event/13044959
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