BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//sebbo.net//ical-generator//EN
NAME:OCLS
X-WR-CALNAME:OCLS
BEGIN:VEVENT
UID:7e59e17d-e0ae-43fb-baa6-41e49dfe41c7
SEQUENCE:0
DTSTAMP:20260715T163423Z
DTSTART;TZID=America/New_York:20250426T140000
DTEND;TZID=America/New_York:20250426T153000
SUMMARY:3D Animation Fundamentals Class Series (8 Parts)
LOCATION:Orlando Public Library\nOrlando Public Library
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Orlando Public Library;X-A
 PPLE-RADIUS=10;X-TITLE=Orlando Public Library:geo:28.542612,-81.377133
GEO:28.542612;-81.377133
DESCRIPTION:Learn the fundamental tools and techniques to model\, texture\
 , rig\, and animate in Blender\, paint textures in Substance 3D Painter\, 
 and record mocap data with the Perception Neuron Suit..\nhttps://ocls.libn
 et.info/event/13226077
X-ALT-DESC;FMTTYPE=text/html:<p>Please provide your email at registration 
 to participate and receive an email confirmation with your registration re
 ference number. You can view your event calendar through attend.ocls.info/
 myevents.</p>\n<p><strong>Schedule</strong></p>\n<p><strong>Part 1 - Blend
 er Fundamentals - Saturday\, April 12\, 2 - 3:30 p.m.</strong></p>\n<p>Cre
 ate a Robotic Hand and learn to navigate Blender's workspace\, manipulate 
 3D objects\, and the 3D content creation pipeline.</p>\n<p><strong>Part 2 
 - Blender: Modeling Fundamentals - Saturday\, April 12\, 4 - 5:30 p.m.</st
 rong></p>\n<p>Create the base of a stylized 3D character and learn some of
  the most commonly used tools\, techniques\, and concepts involved with po
 lygonal modeling in Blender.</p>\n<p><strong>Part 3 - Blender: Texturing F
 undamentals - Saturday\, April 19\, 2 - 3:30 p.m.</strong></p>\n<p>Texture
  a six-sided die and learn the most commonly used tools\, techniques\, and
  concepts related to texturing in Blender.</p>\n<p><strong>Part 4 - Substa
 nce 3D Painter Fundamentals - Saturday\, April 19\, 4 - 5:30 p.m.</strong>
 </p>\n<p>Create the UV Map of a 3D character and learn the most common too
 ls and techniques involved with UV Mapping in Blender.</p>\n<p><strong>Par
 t 5 - Blender: Rigging Fundamentals - Saturday\, April 26\, 2 - 3:30 p.m.<
 /strong></p>\n<p>Create a Rig for a Character's arm and learn the most com
 monly used tools\, techniques\, and concepts related to Rigging in Blender
 .</p>\n<p><strong>Part 6 - Blender: Animating Fundamentals - Saturday\, Ap
 ril 26\, 4 - 5:30 p.m.</strong></p>\n<p>Animate a character's walk cycle a
 nd learn the most common tools and techniques for animating in Blender.</p
 >\n<p><strong>Part 7 - Blender: Motion Capture Animation Fundamentals - Sa
 turday\, May 3\, 2 - 3:30 p.m.</strong></p>\n<p>Record motion capture data
 \, retarget the mocap data to animate a digital character\, and learn how 
 to use the Perception Neuron motion capture system and a simple retargetin
 g addon in Blender.</p>\n<p><strong>Part 8 - Blender: The 12 Principles of
  Animation in 3D - Saturday\, May 3\, 4 - 5:30 p.m.</strong></p>\n<p>Anima
 te a bouncy ball and learn how to apply the 12 principles of animation to 
 enhance the 3D animation in Blender.</p>\nhttps://ocls.libnet.info/event/1
 3226077
URL;VALUE=URI:https://ocls.libnet.info/event/13226077
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