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NAME:OCLS
X-WR-CALNAME:OCLS
BEGIN:VEVENT
UID:154c4581-517c-4a59-b9e4-9acb4d45bdbf
SEQUENCE:0
DTSTAMP:20260726T212204Z
DTSTART;TZID=America/New_York:20250708T130000
DTEND;TZID=America/New_York:20250708T163000
SUMMARY:Create a 3D Video Game Character (5 day)
LOCATION:Orlando Public Library\nOrlando Public Library
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Orlando Public Library;X-A
 PPLE-RADIUS=10;X-TITLE=Orlando Public Library:geo:28.542612,-81.377133
GEO:28.542612;-81.377133
DESCRIPTION:Join this 5-part class series and learn how to model\, texture
 \, rig\, and animate a character for a video game..\nhttps://ocls.libnet.i
 nfo/event/13384891
X-ALT-DESC;FMTTYPE=text/html:<p><strong>Schedule</strong></p>\n<p><strong>
 Part 1 - Blender Fundamentals - Tuesday\, July 8\, 1:30p-3p</strong></p>\n
 <p>Create a Robotic Hand and learn to navigate Blender's workspace\, manip
 ulate 3D objects\, and the 3D content creation pipeline.</p>\n<p><strong>P
 art 2 - Blender: Character Modeling Fundamentals - Tuesday\, July 8\, 4p-5
 :30p</strong></p>\n<p>Create the base of a stylized 3D character and learn
  some of the most commonly used tools\, techniques\, and concepts involved
  with polygonal modeling in Blender.</p>\n<p><strong>Part 3 - Blender: Mod
 eling a Character's Head - Wednesday\, July 9\, 1:30p-3p</strong></p>\n<p>
 Model a 3D Character's head and learn a basic workflow for creating proper
  topology and facial features optimized for animations.</p>\n<p><strong>Pa
 rt 4 - Blender: Modeling a Character's Hand - Wednesday\, July 9\, 4p-5:30
 p</strong></p>\n<p>Model a 3D Character's Hand and learn the basic workflo
 w for hand topology optimized for animations.</p>\n<p><strong>Part 5 - Ble
 nder: Texturing Fundamentals - Thursday\, July 10\, 1:30p-3p</strong></p>\
 n<p>Texture a six-sided die and learn the most commonly used tools\, techn
 iques\, and concepts related to texturing in Blender.</p>\n<p><strong>Part
  6 - Blender: UV Mapping a Character - Thursday\, July 10\, 4p-5:30p</stro
 ng></p>\n<p>Create the UV Map of a 3D character and learn the most common 
 tools and techniques involved with UV Mapping in Blender.</p>\n<p><strong>
 Part 7 - Blender: Rigging Fundamentals - Friday\, July 11\, 1:30p-3p</stro
 ng></p>\n<p>Create a Rig for a Character's arm and learn the most commonly
  used tools\, techniques\, and concepts related to Rigging in Blender.</p>
 \n<p><strong>Part 8 - Blender: Create an FK-IK Control System - Friday\, J
 uly 11\, 4p-5:30p</strong></p>\n<p>Create an animator control system for a
  3D Character's arm with a forward and inverse kinematic switcher.</p>\n<p
 ><strong>Part 9 - Blender: Rigging with Rigify - Saturday\, July 12\, 1:30
 p-3p</strong></p>\n<p>Create an Animator Control System for a 3D Character
  using Blender's Rigify Addon and learn the common workflow and how to ove
 rcome setup pitfalls.</p>\n<p><strong>Part 10 - Blender: Game Character An
 imation Basics - Saturday\, July 12\, 4p-5:30p</strong></p>\n<p>Animate a 
 character's walk cycle and learn the basic tools and techniques for creati
 ng animation sequences for video game characters.</p>\nhttps://ocls.libnet
 .info/event/13384891
URL;VALUE=URI:https://ocls.libnet.info/event/13384891
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