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NAME:OCLS
X-WR-CALNAME:OCLS
BEGIN:VEVENT
UID:d76cc1fc-2633-4d85-8f74-b52df108dc6a
SEQUENCE:0
DTSTAMP:20260726T020155Z
DTSTART;TZID=America/New_York:20250717T130000
DTEND;TZID=America/New_York:20250717T163000
SUMMARY:Create a Third-Person Game (5 day)
LOCATION:Orlando Public Library\nOrlando Public Library
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Orlando Public Library;X-A
 PPLE-RADIUS=10;X-TITLE=Orlando Public Library:geo:28.542612,-81.377133
GEO:28.542612;-81.377133
DESCRIPTION:This five day series teaches the essential skills to develop a
  third-person exploration game in Unity..\nhttps://ocls.libnet.info/event/
 13384934
X-ALT-DESC;FMTTYPE=text/html:<p><strong>Tuesday\, July 15\, 1 pm - 2:30 pm
  -&nbsp\;</strong><strong>Unity Fundamentals (Class 1)</strong></p>\n<p>Cr
 eate a development environment and learn the Unity interface\, how to mani
 pulate and edit game objects\, and the basic workflow of creating video ga
 mes with Unit</p>\n<p><strong>Tuesday\, July 15\, 3 pm - 4:30 pm -&nbsp\;<
 /strong><strong>Unity: Importing Assets (Class 2)</strong></p>\n<p>Learn h
 ow to import assets into a Unity project from the Unity Assets store\, thi
 rd-party assets stores\, and developer-made custom assets.</p>\n<p><strong
 >Wednesday\, July 16\, 1 pm - 2:30 pm -&nbsp\;</strong><strong>Unity: Cont
 rolling Animations (Class 3)</strong></p>\n<p>Animate the Player game obje
 ct and learn to use Unity's Animation System.</p>\n<p><strong>Wednesday\, 
 July 16\, 3 pm - 4:30 pm -&nbsp\;</strong><strong>Unity: Creating an Envir
 onment (Class 4)</strong></p>\n<p>Learn to use Unity's Terrain and Lightin
 g Tools while creating a virtual environment for your game.</p>\n<p><stron
 g>Thursday\, July 17\, 1 pm - 2:30 pm &nbsp\;-&nbsp\;</strong><strong>Unit
 y: UI Basics (Class 5)</strong></p>\n<p>Learn how to use Unity's UI creati
 on tools and game objects to create a User Interface for your game.</p>\n<
 p><strong>Thursday\, July 17\, 3 pm - 4:30 pm -&nbsp\;</strong><strong>Uni
 ty: Programming Basics (Class 6)</strong></p>\n<p>Learn to code a custom b
 ehavior in Unity with C-Sharp. During this class we will declare\, initial
 ize\, and execute custom variables and functions to make a game object mov
 e and change colors.</p>\n<p><strong>Friday\, July 18\, 1 pm - 2:30 pm &nb
 sp\;-&nbsp\;</strong><strong>Unity: Programming Character Locomotion (Clas
 s 7)</strong></p>\n<p>Program the player game object to move\, and jump wh
 ile learning the basics of programming custom behaviors for your game obje
 cts with C Sharp (C#) in Unity.</p>\n<p><strong>Friday\, July 18\, 3 pm - 
 4:30 pm -&nbsp\;</strong><strong>Unity: Programming a Third-Person Camera 
 (Class 8)</strong></p>\n<p>Create a third-person point of view and learn h
 ow to set Cinemachine and program the player game object to rotate in refe
 rence to the point of view.</p>\n<p><strong>Saturday\, July 19\, 1 pm - 2:
 30 pm -&nbsp\;</strong><strong>Unity: Programming Input Actions (Class 9)<
 br /></strong></p>\n<p>Program Actions to collect values from input device
 s and trigger the Player game object's behaviors with an Input Action Asse
 t in Unity.</p>\n<p><strong>Saturday\, July 19\, 3 pm - 4:30 pm -&nbsp\;</
 strong><strong>Unity: Triggering Events (Class 10)</strong></p>\n<p>Learn 
 how to set up colliders as triggers and create interactions among objects 
 in your game.</p>\nhttps://ocls.libnet.info/event/13384934
URL;VALUE=URI:https://ocls.libnet.info/event/13384934
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