BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//sebbo.net//ical-generator//EN
NAME:OCLS
X-WR-CALNAME:OCLS
BEGIN:VEVENT
UID:767f362c-8faa-4d01-b585-186f10204a8b
SEQUENCE:0
DTSTAMP:20260730T045009Z
DTSTART;TZID=America/New_York:20250524T140000
DTEND;TZID=America/New_York:20250524T153000
SUMMARY:Unreal Engine 5 Blueprint Fundamentals
LOCATION:Orlando Public Library\nOrlando Public Library
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Orlando Public Library;X-A
 PPLE-RADIUS=10;X-TITLE=Orlando Public Library:geo:28.542612,-81.377133
GEO:28.542612;-81.377133
DESCRIPTION:Join us and create a third-person character while learning the
  UE5 editor interface\, Blueprint basics\, third-person character setup\, 
 and the Enhanced Input System..\nhttps://ocls.libnet.info/event/13469230
X-ALT-DESC;FMTTYPE=text/html:<p>Please provide your email at registration 
 to participate and receive an email confirmation with your registration re
 ference number. You can view your event calendar at attend.ocls.info/myeve
 nts.</p>\n<p><strong>Schedule</strong></p>\n<p><strong>Part 1: Unreal Engi
 ne Fundamentals - Saturday\, May 24\, 2 - 3:30 p.m.</strong></p>\n<p>Creat
 e a development environment and learn the Unreal Engine's interface\, how 
 to manipulate and edit game objects\, and the basic workflow for creating 
 video games with Unreal.</p>\n<p><strong>Part 2: Unreal: Blueprint Program
 ming Basics - Saturday\, May 24\, 4 - 5:30 p.m.</strong></p>\n<p>Create a 
 program that controls the movements of a game object when changing input v
 alues at runtime in Unreal with Blueprints.</p>\n<p><strong>Part 3: Unreal
 : Third-Person Blueprint Programming - Saturday\, May 31\, 2 - 3:30 p.m.</
 strong></p>\n<p>Create a program to manipulate a third-person game's point
  of view with input values and learn the core concepts around developing a
  third-person game.</p>\n<p><strong>Part 2: Unreal: Enhanced Input System 
 Blueprint Programming - Saturday\, May 31\, 4 - 5:30 p.m.</strong></p>\n<p
 >Set up Enhance Input Actions to collect input values from an input device
  and trigger a game character's locomotion behaviors.</p>\nhttps://ocls.li
 bnet.info/event/13469230
URL;VALUE=URI:https://ocls.libnet.info/event/13469230
END:VEVENT
END:VCALENDAR