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DTSTART;TZID=America/New_York:20250507T160000
DTEND;TZID=America/New_York:20250507T173000
SUMMARY:Online: Create a 3D Video Game Character
LOCATION:Online\nOnline
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DESCRIPTION:Join this 10-part class series and learn how to model\, textur
 e\, rig\, and animate a character for a video game..\nhttps://ocls.libnet.
 info/event/13469358
X-ALT-DESC;FMTTYPE=text/html:<p>These are online classes conducted using Z
 oom. Please make sure to provide your email address during registration to
  participate. Before the event\, you will receive an email from your event
  host containing a link to access the Zoom session. Alternatively\, you ca
 n view and join virtual events by visiting attend.ocls.info/myevents.</p>\
 n<p>You will need a computer with internet access and speakers or headphon
 es to participate. A webcam and microphone are recommended as well. Please
  be aware that by enabling video and audio sharing on Zoom\, you consent t
 o appear on camera and share your audio with the group. Please note that t
 his event may be recorded. Out of courtesy to other participants\, refrain
  from taking screenshots\, photographs\, or sharing information about the 
 participants or the discussion outside of the event.</p>\n<p>Android and i
 OS users must install the Zoom App from the App Store or Play Store. Note 
 that interactivity may be limited when using a mobile device. Additional i
 nformation will be provided in the email from your event host.</p>\n<p>Ple
 ase note that Blender is recommended but not required for this class. You 
 can download It from the following link: <a href="https://www.blender.org/
 .">https://www.blender.org/.&nbsp\;</a></p>\n<p><strong>Schedule</strong><
 /p>\n<p><strong>Part 1 - Blender Fundamentals - Wednesday\, May 7\, 4 - 5:
 30 p.m.</strong></p>\n<p>Create a Robotic Hand and learn to navigate Blend
 er's workspace\, manipulate 3D objects\, and the 3D content creation pipel
 ine.</p>\n<p><strong>Part 2 - Blender: Character Modeling Fundamentals - T
 hursday\, May 8\, 4 - 5:30 p.m.</strong></p>\n<p>Create the base of a styl
 ized 3D character and learn some of the most commonly used tools\, techniq
 ues\, and concepts involved with polygonal modeling in Blender.</p>\n<p><s
 trong>Part 3 - Blender: Modeling a Character's Head - Friday\, May 9\, 4 -
  5:30 p.m.</strong></p>\n<p>Model a 3D Character's head and learn a basic 
 workflow for creating proper topology and facial features optimized for an
 imations.</p>\n<p><strong>Part 4 - Blender: Modeling a Character's Hand - 
 Tuesday\, May 13\, 4 - 5:30 p.m.</strong></p>\n<p>Model a 3D Character's H
 and and learn the basic workflow for hand topology optimized for animation
 s.</p>\n<p><strong>Part 5 - Blender: Texturing Fundamentals - Wednesday\, 
 May 14\, 4 - 5:30 p.m.</strong></p>\n<p>Texture a six-sided die and learn 
 the most commonly used tools\, techniques\, and concepts related to textur
 ing in Blender.</p>\n<p><strong>Part 6 - Blender: UV Mapping a Character -
  Thursday\, May 15\, 4 - 5:30 p.m.</strong></p>\n<p>Create the UV Map of a
  3D character and learn the most common tools and techniques involved with
  UV Mapping in Blender.</p>\n<p><strong>Part 7 - Blender: Rigging Fundamen
 tals - Friday\, May 16\, 4 - 5:30 p.m.</strong></p>\n<p>Create a Rig for a
  Character's arm and learn the most commonly used tools\, techniques\, and
  concepts related to Rigging in Blender.</p>\n<p><strong>Part 8 - Blender:
  Create an FK-IK Control System - Tuesday\, May 20\, 4 - 5:30 p.m.</strong
 ></p>\n<p>Create an animator control system for a 3D Character's arm with 
 a forward and inverse kinematic switcher.</p>\n<p><strong>Part 9 - Blender
 : Rigging with Rigify - Wednesday\, May 21\, 4 - 5:30 p.m.</strong></p>\n<
 p>Create an Animator Control System for a 3D Character using Blender's Rig
 ify Addon and learn the common workflow and how to overcome setup pitfalls
 .</p>\n<p><strong>Part 10 - Blender: Game Character Animation Basics - Thu
 rsday\, May 22\, 4 - 5:30 p.m.</strong></p>\n<p>Animate a character's walk
  cycle and learn the basic tools and techniques for creating animation seq
 uences for video game characters.</p>\nhttps://ocls.libnet.info/event/1346
 9358
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