BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//sebbo.net//ical-generator//EN
NAME:OCLS
X-WR-CALNAME:OCLS
BEGIN:VEVENT
UID:d8b161fe-7e2a-4adc-917d-02658029079d
SEQUENCE:0
DTSTAMP:20260729T010753Z
DTSTART;TZID=America/New_York:20250821T160000
DTEND;TZID=America/New_York:20250821T173000
SUMMARY:Online: Create a 3D Video Game Character (10 Parts)
LOCATION:Online\nOnline
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Online;X-APPLE-RADIUS=10;X
 -TITLE=Online:geo:0,0
GEO:0;0
DESCRIPTION:Join this 10-part class series and learn how to model\, textur
 e\, rig\, and animate a character for a video game..\nhttps://ocls.libnet.
 info/event/14129668
X-ALT-DESC;FMTTYPE=text/html:<p>This is an online class conducted using Zo
 om. Please make sure to provide your email address during registration to 
 participate. Before the event\, you will receive an email from your event 
 host containing a link to access the Zoom session. Alternatively\, you can
  view and join virtual events by visiting attend.ocls.info/myevents.</p>\n
 <p>You will need a computer with internet access and speakers or headphone
 s to participate. A webcam and microphone are recommended as well. Please 
 be aware that by enabling video and audio sharing on Zoom\, you consent to
  appear on camera and share your audio with the group. Please note that th
 is event may be recorded. Out of courtesy to other participants\, refrain 
 from taking screenshots\, photographs\, or sharing information about the p
 articipants or the discussion outside of the event.</p>\n<p>Android and iO
 S users must install the Zoom App from the App Store or Play Store. Note t
 hat interactivity may be limited when using a mobile device. Additional in
 formation will be provided in the email from your event host.</p>\n<p>Plea
 se note that Blender is recommended but not required for this class. You c
 an download it from the following link:<strong> https://www.blender.org/.<
 /strong>&nbsp\;</p>\n<p><strong>Schedule</strong></p>\n<p><strong>Part 1 -
  Blender Fundamentals - Tuesday\, August 12\, 4 - 5:30 p.m.</strong></p>\n
 <p>Create a Robotic Hand and learn to navigate Blender's workspace\, manip
 ulate 3D objects\, and the 3D content creation pipeline.</p>\n<p><strong>P
 art 2 - Blender: Character Modeling Fundamentals - Wednesday\, August 13\,
  4 - 5:30 p.m.</strong></p>\n<p>Create the base of a stylized 3D character
  and learn some of the most commonly used tools\, techniques\, and concept
 s involved with polygonal modeling in Blender.</p>\n<p><strong>Part 3 - Bl
 ender: Modeling a Character's Head -&nbsp\;Thursday\, August 14\, 4 - 5:30
  p.m.</strong></p>\n<p>Model a 3D Character's head and learn a basic workf
 low for creating proper topology and facial features optimized for animati
 ons.</p>\n<p><strong>Part 4 - Blender: Modeling a Character's Hand - Wedne
 sday\, August 20\, 4 - 5:30 p.m.</strong></p>\n<p>Model a 3D Character's H
 and and learn the basic workflow for hand topology optimized for animation
 s.</p>\n<p><strong>Part 5 - Blender: Texturing Fundamentals - Thursday\, A
 ugust 21\, 4 - 5:30 p.m.</strong></p>\n<p>Texture a six-sided die and lear
 n the most commonly used tools\, techniques\, and concepts related to text
 uring in Blender.</p>\n<p><strong>Part 6 - Blender: UV Mapping a Character
  - Friday\, August 22\, 4 - 5:30 p.m.</strong></p>\n<p>Create the UV Map o
 f a 3D character and learn the most common tools and techniques involved w
 ith UV Mapping in Blender.</p>\n<p><strong>Part 7 - Blender: Rigging Funda
 mentals - Tuesday\, August 26\, 4 - 5:30 p.m.</strong></p>\n<p>Create a Ri
 g for a Character's arm and learn the most commonly used tools\, technique
 s\, and concepts related to Rigging in Blender.</p>\n<p><strong>Part 8 - B
 lender: Create an FK-IK Control System - Wednesday\, August 27\, 4 - 5:30 
 p.m.</strong></p>\n<p>Create an animator control system for a 3D Character
 's arm with a forward and inverse kinematic switcher.</p>\n<p><strong>Part
  9 - Blender: Rigging with Rigify - Thursday\, August 28\, 4 - 5:30 p.m.</
 strong></p>\n<p>Create an Animator Control System for a 3D Character using
  Blender's Rigify Addon and learn the common workflow and how to overcome 
 setup pitfalls.</p>\n<p><strong>Part 10 - Blender: Game Character Animatio
 n Basics - Friday\, August 29\, 4 - 5:30 p.m.</strong></p>\n<p>Animate a c
 haracter's walk cycle and learn the basic tools and techniques for creatin
 g animation sequences for video game characters.</p>\nhttps://ocls.libnet.
 info/event/14129668
URL;VALUE=URI:https://ocls.libnet.info/event/14129668
END:VEVENT
END:VCALENDAR