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DTSTAMP:20260728T031607Z
DTSTART;TZID=America/New_York:20250805T160000
DTEND;TZID=America/New_York:20250805T173000
SUMMARY:Online: Unreal Engine Blueprint Fundamentals (4-Parts)
LOCATION:Online\nOnline
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DESCRIPTION:Join us and create a third-person character while learning the
  UE5 editor interface\, Blueprint basics\, third-person character setup\, 
 and the Enhanced Input System..\nhttps://ocls.libnet.info/event/14134844
X-ALT-DESC;FMTTYPE=text/html:<p>Please provide your email at registration 
 to participate and receive an email confirmation with your registration re
 ference number. You can view your event calendar at attend.ocls.info/myeve
 nts.</p>\n<p><strong>Schedule</strong></p>\n<p><strong>Part 1: Unreal Engi
 ne Fundamentals - Tuesday\, August 5\, 4 - 5:30 p.m.</strong></p>\n<p>Crea
 te a development environment and learn the Unreal Engine's interface\, how
  to manipulate and edit game objects\, and the basic workflow for creating
  video games with Unreal.</p>\n<p><strong>Part 2: Unreal: Blueprint Progra
 mming Basics - Wednesday\, August 6\, 4 - 5:30 p.m.</strong></p>\n<p>Creat
 e a program that controls the movements of a game object when changing inp
 ut values at runtime in Unreal with Blueprints.</p>\n<p><strong>Part 3: Un
 real: Third-Person Blueprint Programming - Thursday\, August 7\, 4 - 5:30 
 p.m.</strong></p>\n<p>Create a program to manipulate a third-person game's
  point of view with input values and learn the core concepts around develo
 ping a third-person game.</p>\n<p><strong>Part 2: Unreal: Enhanced Input S
 ystem Blueprint Programming - Friday\, August 8\, 4 - 5:30 p.m.</strong></
 p>\n<p>Set up Enhance Input Actions to collect input values from an input 
 device and trigger a game character's locomotion behaviors.</p>\nhttps://o
 cls.libnet.info/event/14134844
URL;VALUE=URI:https://ocls.libnet.info/event/14134844
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