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NAME:OCLS
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BEGIN:VEVENT
UID:076a9eaa-8a0c-4153-b407-5cc6e9c63637
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DTSTAMP:20260729T170911Z
DTSTART;TZID=America/New_York:20251001T160000
DTEND;TZID=America/New_York:20251001T173000
SUMMARY:Online: Create an Escape Room VR Game (3 Parts)
LOCATION:Online\nOnline
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Online;X-APPLE-RADIUS=10;X
 -TITLE=Online:geo:0,0
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DESCRIPTION:Learn how to implement VR core concepts like locomotion\, hand
  presence\, and player immersion into an interactive VR experience while c
 reating a VR Escape the Room Game..\nhttps://ocls.libnet.info/event/144066
 38
X-ALT-DESC;FMTTYPE=text/html:<p>Please provide your email at registration 
 to participate and receive an email confirmation with your registration re
 ference number. You can view your event calendar through attend.ocls.info/
 myevents.</p>\n<p><strong>If you'd like to participate and follow along wi
 th the instructions\, a computer running Unity 6 is required before the fi
 rst day of class.</strong></p>\n<p><strong>Schedule</strong></p>\n<p><stro
 ng>Wednesday\, October 1\, 4 - 5:30 p.m. Part 1: </strong></p>\n<p>Set up 
 the development environment\, create a room and a player game object\, and
  program the player game object's locomotion system to snap rotate and tel
 eport. To teleport we are going to program the controllers XR Ray Interact
 ors component and create a reticle to indicate the teleportation destinati
 on.</p>\n<p><strong>Thursday\, October 2\, 4 - 5:30 p.m. Part 2:</strong><
 /p>\n<p>Use UI game objects to create a VR heads up display for the purpos
 e of communicating important information to the player as well as a contro
 l panel to materialize keys to escape the room. Add another XR Ray Interac
 tor Controller to the player game object for the purpose of interacting wi
 th the UI game objects in the scene and activating the keys.</p>\n<p><stro
 ng>Friday\, October 3\, 4 - 5:30 p.m. Part 3:</strong></p>\n<p>Add an XR D
 irect Interactor Controller to enable interactions with grabbable game obj
 ects in the scene as well as adding hand presence and increasing the immer
 sion of the player into the VR game. Use a Socket Interactor game object t
 o snap the keys to the doors control panel. Program the door's control pan
 el to open the door when the keys are inserted.</p>\n<p><strong>Duration p
 er Class:</strong> 1.5 hours<br /><strong>Recommended Prerequisite:</stron
 g> Unity Fundamentals<br /><strong>Required Skills:</strong> Basic Compute
 r skills<br /><strong>Materials Fee:</strong> None<br /><strong>Out of Dis
 trict Fee:</strong> $10 per class (includes class and materials fees)</p>\
 n<p>This is an online class conducted using Zoom. Please make sure to prov
 ide your email address during registration to participate. Before the even
 t\, you will receive an email from your event host containing a link to ac
 cess the Zoom session. Alternatively\, you can view and join virtual event
 s by visiting attend.ocls.info/myevents.</p>\n<p>You will need a computer 
 with internet access and speakers or headphones to participate. A webcam a
 nd microphone are recommended as well. Please be aware that by enabling vi
 deo and audio sharing on Zoom\, you consent to appear on camera and share 
 your audio with the group. Please note that this event may be recorded. Ou
 t of courtesy to other participants\, refrain from taking screenshots\, ph
 otographs\, or sharing information about the participants or the discussio
 n outside of the event.</p>\n<p>Android and iOS users must install the Zoo
 m App from the App Store or Play Store. Note that interactivity may be lim
 ited when using a mobile device. Additional information will be provided i
 n the email from your event host.</p>\n<p>Please note that Unity is recomm
 ended but not required for this class. You can download It from the follow
 ing link:&nbsp\;https://unity.com/</p>\nhttps://ocls.libnet.info/event/144
 06638
URL;VALUE=URI:https://ocls.libnet.info/event/14406638
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