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NAME:OCLS
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BEGIN:VEVENT
UID:1a2fdf8e-d84d-4ddf-a402-16641c3dc531
SEQUENCE:0
DTSTAMP:20260728T070146Z
DTSTART;TZID=America/New_York:20251016T160000
DTEND;TZID=America/New_York:20251016T173000
SUMMARY:Online: Create a 3D Video Game Character
LOCATION:Online\nOnline
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Online;X-APPLE-RADIUS=10;X
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DESCRIPTION:Join this 10-part class series and learn how to model\, textur
 e\, rig\, and animate a character for a video game\, or pick and choose th
 e classes in the series that interest you most..\nhttps://ocls.libnet.info
 /event/14661513
X-ALT-DESC;FMTTYPE=text/html:<p>This class series is designed to teach the
  entire workflow of creating a character for a video game from scratch. It
  is broken down into four skills. Parts 1 - 4\, <strong>modeling</strong>.
  Parts 5 and 6\, <strong>texturing</strong>. Parts 7 - 9\, r<strong>igging
 </strong>. Part 10 is <strong>animating</strong>. You can register and att
 end the entire series or pick and choose the skills that interest you most
 .&nbsp\;</p>\n<p><strong>When registering\, choose all the classes you are
  interested in\, below the registration window.</strong></p>\n<p>This is a
 n online class conducted using Zoom. Please make sure to provide your emai
 l address during registration to participate. Before the event\, you will 
 receive an email from your event host containing a link to access the Zoom
  session. Alternatively\, you can view and join virtual events by visiting
  attend.ocls.info/myevents.</p>\n<p>You will need a computer with internet
  access and speakers or headphones to participate. A webcam and microphone
  are recommended as well. Please be aware that by enabling video and audio
  sharing on Zoom\, you consent to appear on camera and share your audio wi
 th the group. Please note that this event may be recorded. Out of courtesy
  to other participants\, refrain from taking screenshots\, photographs\, o
 r sharing information about the participants or the discussion outside of 
 the event.</p>\n<p>Android and iOS users must install the Zoom App from th
 e App Store or Play Store. Note that interactivity may be limited when usi
 ng a mobile device. Additional information will be provided in the email f
 rom your event host.</p>\n<p>Please note that Blender is recommended but n
 ot required for this class. You can download it from the following link:<s
 trong> https://www.blender.org/.</strong>&nbsp\;</p>\n<p><strong>Schedule<
 /strong></p>\n<p><strong>Part 1 - Blender Fundamentals - Tuesday\, October
  7\, 4 - 5:30 p.m.</strong></p>\n<p>Create a Robotic Hand and learn to nav
 igate Blender's workspace\, manipulate 3D objects\, and the 3D content cre
 ation pipeline.</p>\n<p><strong>Part 2 - Blender: Character Modeling Funda
 mentals - Wednesday\, October 8\, 4 - 5:30 p.m.</strong></p>\n<p>Create th
 e base of a stylized 3D character and learn some of the most commonly used
  tools\, techniques\, and concepts involved with polygonal modeling in Ble
 nder.</p>\n<p><strong>Part 3 - Blender: Modeling a Character's Head -&nbsp
 \;Thursday\, October 9\, 4 - 5:30 p.m.</strong></p>\n<p>Model a 3D Charact
 er's head and learn a basic workflow for creating proper topology and faci
 al features optimized for animations.</p>\n<p><strong>Part 4 - Blender: Mo
 deling a Character's Hand - Friday\, October 10\, 4 - 5:30 p.m.</strong></
 p>\n<p>Model a 3D Character's Hand and learn the basic workflow for hand t
 opology optimized for animations.</p>\n<p><strong>Part 5 - Blender: Textur
 ing Fundamentals - Tuesday\, October 14\, 4 - 5:30 p.m.</strong></p>\n<p>T
 exture a six-sided die and learn the most commonly used tools\, techniques
 \, and concepts related to texturing in Blender.</p>\n<p><strong>Part 6 - 
 Blender: UV Mapping a Character - Wednesday\, October 15\, 4 - 5:30 p.m.</
 strong></p>\n<p>Create the UV Map of a 3D character and learn the most com
 mon tools and techniques involved with UV Mapping in Blender.</p>\n<p><str
 ong>Part 7 - Blender: Rigging Fundamentals - Thursday\, October 16\, 4 - 5
 :30 p.m.</strong></p>\n<p>Create a Rig for a Character's arm and learn the
  most commonly used tools\, techniques\, and concepts related to Rigging i
 n Blender.</p>\n<p><strong>Part 8 - Blender: Create an FK-IK Control Syste
 m - Friday\, October 17\, 4 - 5:30 p.m.</strong></p>\n<p>Create an animato
 r control system for a 3D Character's arm with a forward and inverse kinem
 atic switcher.</p>\n<p><strong>Part 9 - Blender: Rigging with Rigify - Tue
 sday\, October 21\, 4 - 5:30 p.m.</strong></p>\n<p>Create an Animator Cont
 rol System for a 3D Character using Blender's Rigify Addon and learn the c
 ommon workflow and how to overcome setup pitfalls.</p>\n<p><strong>Part 10
  - Blender: Game Character Animation Basics - Wednesday\, October 22\, 4 -
  5:30 p.m.</strong></p>\n<p>Animate a character's walk cycle and learn the
  basic tools and techniques for creating animation sequences for video gam
 e characters.</p>\nhttps://ocls.libnet.info/event/14661513
URL;VALUE=URI:https://ocls.libnet.info/event/14661513
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