BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//sebbo.net//ical-generator//EN
NAME:OCLS
X-WR-CALNAME:OCLS
BEGIN:VEVENT
UID:87d635da-577e-412d-9fba-bca16a1e2702
SEQUENCE:0
DTSTAMP:20260826T024919Z
DTSTART;TZID=America/New_York:20251112T160000
DTEND;TZID=America/New_York:20251112T173000
SUMMARY:Online: Create a Third-Person Game
LOCATION:Online\nOnline
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Online;X-APPLE-RADIUS=10;X
 -TITLE=Online:geo:0,0
GEO:0;0
DESCRIPTION:This ten-part class series teaches the essential skills to dev
 elop a third-person exploration game in Unity..\nhttps://ocls.libnet.info/
 event/14833786
X-ALT-DESC;FMTTYPE=text/html:<p>Please provide your email at registration 
 to participate and receive an email confirmation with your registration re
 ference number. You can view your event calendar through attend.ocls.info/
 myevents.</p>\n<p><strong>If you'd like to participate and follow along wi
 th the instructions\, a computer running Unity 6 is required before the fi
 rst day of class.</strong></p>\n<p><strong>Schedule</strong></p>\n<p><stro
 ng>Tuesday\, November 4\, 4 - 5:30 p.m. -&nbsp\;</strong><strong>Unity Fun
 damentals (Class 1)</strong></p>\n<p>Create a development environment and 
 learn the Unity interface\, how to manipulate and edit game objects\, and 
 the basic workflow of creating video games with Unity.</p>\n<p><strong>Wed
 nesday\, November 5\, 4 - 5:30 p.m. -&nbsp\;Unity: Programming Basics (Cla
 ss 2)</strong></p>\n<p>During this class\, we will declare\, initialize\, 
 and execute custom variables and functions to learn how to Get and Set val
 ues to trigger custom behaviors.</p>\n<p><strong>Thursday\, November 6\, 4
  - 5:30 p.m. -&nbsp\;Unity: Programming Character Locomotion (Class 3)</st
 rong></p>\n<p>Program the player game object to move\, and jump while lear
 ning the basics of programming custom behaviors for your game objects with
  C Sharp (C#) in Unity.</p>\n<p><strong>Tuesday\, November 11\, 4 - 5:30 p
 .m. -&nbsp\;Unity: Programming Input Actions (Class 4)</strong></p>\n<p>Pr
 ogram Actions to collect values from input devices and trigger the Player 
 game object's behaviors with an Input Action Asset in Unity.</p>\n<p><stro
 ng>Wednesday\, November 12\, 4 - 5:30 p.m. -&nbsp\;Unity: Programming a Th
 ird-Person Camera (Class 5)</strong></p>\n<p>Create a third-person camera 
 system with a Cinemachine camera and program the player's rotation.</p>\n<
 p><strong>Thursday\, November 13\, 4 - 5:30 p.m. - Unity: Importing Assets
  (Class 6)</strong></p>\n<p>Learn how to import assets into a Unity projec
 t from the Unity Assets store\, third-party asset stores\, and developer-m
 ade custom assets.</p>\n<p><strong>Friday\, November 14\, 4 - 5:30 p.m. -&
 nbsp\;</strong><strong>Unity: Controlling Animations (Class 7)</strong></p
 >\n<p>Animate the Player game object and learn to use Unity's Animation Sy
 stem.</p>\n<p><strong>Tuesday\, November 18\, 4 - 5:30 p.m. -&nbsp\;Unity:
  Create a UI System (Class 8)</strong></p>\n<p>Learn how to use Unity's UI
  creation tools and game objects to create a User Interface for your game.
 </p>\n<p><strong>Wednesday\, November 19\, 4 - 5:30 p.m. -&nbsp\;Unity: Cr
 eating an Environment (Class 9)</strong></p>\n<p>Learn to use Unity's Terr
 ain and Lighting Tools while creating a virtual environment for your game.
 </p>\n<p><strong>Friday\, September 26\, 4 - 5:30 p.m. -&nbsp\;</strong><s
 trong>Unity: Triggering Events (Class 10)</strong></p>\n<p>Learn how to se
 t up colliders as triggers and create interactions among objects in your g
 ame.</p>\n<p>This is an online class conducted using Zoom. Please make sur
 e to provide your email address during registration to participate. Before
  the event\, you will receive an email from your event host containing a l
 ink to access the Zoom session. Alternatively\, you can view and join virt
 ual events by visiting attend.ocls.info/myevents.</p>\n<p>You will need a 
 computer with internet access and speakers or headphones to participate. A
  webcam and microphone are also recommended. Please be aware that by enabl
 ing video and audio sharing on Zoom\, you consent to appear on camera and 
 share your audio with the group. Please note that this event may be record
 ed. Out of courtesy to other participants\, refrain from taking screenshot
 s\, photographs\, or sharing information about the participants or the dis
 cussion outside of the event.</p>\n<p>Android and iOS users must install t
 he Zoom App from the App Store or the Play Store. Note that interactivity 
 may be limited when using a mobile device. Additional information will be 
 provided in the email from your event host.</p>\n<p>Please note that Unity
  is recommended but not required for this class. You can download it from 
 the following link: <a href="https://unity.com/">https://unity.com/</a></p
 >\nhttps://ocls.libnet.info/event/14833786
URL;VALUE=URI:https://ocls.libnet.info/event/14833786
END:VEVENT
END:VCALENDAR