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NAME:OCLS
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BEGIN:VEVENT
UID:46c2c218-3435-4acd-b8bc-9b944596bd3c
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DTSTAMP:20261025T175456Z
DTSTART;TZID=America/New_York:20251209T160000
DTEND;TZID=America/New_York:20251209T173000
SUMMARY:Online: Create a 3D Video Game Character
LOCATION:Online\nOnline
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DESCRIPTION:Join this 10-part class series and learn how to model\, textur
 e\, rig\, and animate a character for a video game..\nhttps://ocls.libnet.
 info/event/15113438
X-ALT-DESC;FMTTYPE=text/html:<p>This class series is designed to teach the
  entire workflow of creating a character for a video game from scratch. It
  is broken down into four skills. Parts 1 - 4\, <strong>modeling</strong>.
  Parts 5 and 6\, <strong>texturing</strong>. Parts 7 - 9\, r<strong>igging
 </strong>. Part 10 is <strong>animating</strong>. You can register and att
 end the entire series or pick and choose the skills that interest you most
 .&nbsp\;</p>\n<p><strong>When registering\, choose all the classes you are
  interested in\, below the registration window.</strong></p>\n<p>This is a
 n online class conducted using Zoom. Please make sure to provide your emai
 l address during registration to participate. Before the event\, you will 
 receive an email from your event host containing a link to access the Zoom
  session. Alternatively\, you can view and join virtual events by visiting
  attend.ocls.info/myevents.</p>\n<p>You will need a computer with internet
  access and speakers or headphones to participate. A webcam and microphone
  are recommended as well. Please be aware that by enabling video and audio
  sharing on Zoom\, you consent to appear on camera and share your audio wi
 th the group. Please note that this event may be recorded. Out of courtesy
  to other participants\, refrain from taking screenshots\, photographs\, o
 r sharing information about the participants or the discussion outside of 
 the event.</p>\n<p>Android and iOS users must install the Zoom App from th
 e App Store or Play Store. Note that interactivity may be limited when usi
 ng a mobile device. Additional information will be provided in the email f
 rom your event host.</p>\n<p>Please note that Blender is recommended but n
 ot required for this class. You can download it from the following link:<s
 trong><a href="https://www.blender.org/"> https://www.blender.org/</a>.</s
 trong>&nbsp\;</p>\n<p><strong>Schedule</strong></p>\n<p><strong>Part 1 - B
 lender Fundamentals - Tuesday\, December 2\, 4 - 5:30 p.m.</strong></p>\n<
 p>Create a Robotic Hand and learn to navigate Blender's workspace\, manipu
 late 3D objects\, and the 3D content creation pipeline.</p>\n<p><strong>Pa
 rt 2 - Blender: Character Modeling Fundamentals - Wednesday\, December 3\,
  4 - 5:30 p.m.</strong></p>\n<p>Create the base of a stylized 3D character
  and learn some of the most commonly used tools\, techniques\, and concept
 s involved with polygonal modeling in Blender.</p>\n<p><strong>Part 3 - Bl
 ender: Modeling a Character's Head -&nbsp\;Thursday\, December 4\, 4 - 5:3
 0 p.m.</strong></p>\n<p>Model a 3D Character's head and learn a basic work
 flow for creating proper topology and facial features optimized for animat
 ions.</p>\n<p><strong>Part 4 - Blender: Modeling a Character's Hand - Frid
 ay\, December 5\, 4 - 5:30 p.m.</strong></p>\n<p>Model a 3D Character's Ha
 nd and learn the basic workflow for hand topology optimized for animations
 .</p>\n<p><strong>Part 5 - Blender: Texturing Fundamentals - Tuesday\, Dec
 ember 9\, 4 - 5:30 p.m.</strong></p>\n<p>Texture a six-sided die and learn
  the most commonly used tools\, techniques\, and concepts related to textu
 ring in Blender.</p>\n<p><strong>Part 6 - Blender: UV Mapping a Character 
 - Wednesday\, December 10\, 4 - 5:30 p.m.</strong></p>\n<p>Create the UV M
 ap of a 3D character and learn the most common tools and techniques involv
 ed with UV Mapping in Blender.</p>\n<p><strong>Part 7 - Blender: Rigging F
 undamentals - Thursday\, December 11\, 4 - 5:30 p.m.</strong></p>\n<p>Crea
 te a Rig for a Character's arm and learn the most commonly used tools\, te
 chniques\, and concepts related to Rigging in Blender.</p>\n<p><strong>Par
 t 8 - Blender: Create an FK-IK Control System - Friday\, December 12\, 4 -
  5:30 p.m.</strong></p>\n<p>Create an animator control system for a 3D Cha
 racter's arm with a forward and inverse kinematic switcher.</p>\n<p><stron
 g>Part 9 - Blender: Rigging with Rigify - Tuesday\, December 16\, 4 - 5:30
  p.m.</strong></p>\n<p>Create an Animator Control System for a 3D Characte
 r using Blender's Rigify Addon and learn the common workflow and how to ov
 ercome setup pitfalls.</p>\n<p><strong>Part 10 - Blender: Game Character A
 nimation Basics - Wednesday\, December 17\, 4 - 5:30 p.m.</strong></p>\n<p
 >Animate a character's walk cycle and learn the basic tools and techniques
  for creating animation sequences for video game characters.</p>\nhttps://
 ocls.libnet.info/event/15113438
URL;VALUE=URI:https://ocls.libnet.info/event/15113438
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