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NAME:OCLS
X-WR-CALNAME:OCLS
BEGIN:VEVENT
UID:1cd55267-674e-439e-b110-1ce0cd3f2882
SEQUENCE:0
DTSTAMP:20260726T125924Z
DTSTART;TZID=America/New_York:20251213T160000
DTEND;TZID=America/New_York:20251213T173000
SUMMARY:Unreal Engine 5 Blueprint Fundamentals
LOCATION:Orlando Public Library\nOrlando Public Library
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Orlando Public Library;X-A
 PPLE-RADIUS=10;X-TITLE=Orlando Public Library:geo:28.542612,-81.377133
GEO:28.542612;-81.377133
DESCRIPTION:Join us and create a third-person character while learning the
  UE5 editor interface\, Blueprint basics\, third-person character setup\, 
 and the Enhanced Input System..\nhttps://ocls.libnet.info/event/15113698
X-ALT-DESC;FMTTYPE=text/html:<p>Please provide your email at registration 
 to participate and receive an email confirmation with your registration re
 ference number. You can view your event calendar through attend.ocls.info/
 myevents.</p>\n<p><strong>Skill Level: None<br />Class Duration: 1.5 hours
  per class<br />Age Requirements: 13 - Adult<br />Recommended Prerequisite
 : None<br />Materials Fee: None</strong></p>\n<p><strong>Schedule</strong>
 </p>\n<p><strong>Part 1: Unreal Engine Fundamentals - Saturday\, December 
 13\, 2 - 5:30 p.m.</strong></p>\n<p>Create a development environment and l
 earn the Unreal Engine's interface\, how to manipulate and edit game objec
 ts\, and the basic workflow for creating video games with Unreal.</p>\n<p>
 <strong>Part 2: Unreal: Blueprint Programming Basics - Saturday\, December
  13\, 4 - 5:30 p.m.</strong></p>\n<p>Create a program that controls the mo
 vements of a game object when changing input values at runtime in Unreal w
 ith Blueprints.</p>\n<p><strong>Part 3: Unreal: Third-Person Blueprint Pro
 gramming - Saturday\, December 20\, 2 - 5:30 p.m.</strong></p>\n<p>Create 
 a program to manipulate a third-person game's point of view with input val
 ues\, and learn the core concepts around developing a third-person game.</
 p>\n<p><strong>Part 2: Unreal: Enhanced Input System Blueprint Programming
  - Saturday\, December 20\, 4 - 5:30 p.m.</strong></p>\n<p>Set up the Enha
 nced Input System to collect input values from an input device and trigger
  a game character's locomotion behaviors.</p>\nhttps://ocls.libnet.info/ev
 ent/15113698
URL;VALUE=URI:https://ocls.libnet.info/event/15113698
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