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NAME:OCLS
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BEGIN:VEVENT
UID:90376037-d991-420f-a05b-c728bdd1f82a
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DTSTAMP:20261023T205044Z
DTSTART;TZID=America/New_York:20260216T140000
DTEND;TZID=America/New_York:20260216T153000
SUMMARY:Online: Create a 3D Video Game Character
LOCATION:Online\nOnline
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DESCRIPTION:Join this 10-part class series and learn how to model\, textur
 e\, rig\, and animate a character for a video game..\nhttps://ocls.libnet.
 info/event/15656843
X-ALT-DESC;FMTTYPE=text/html:<p>This class series is designed to teach the
  entire workflow of creating a character for a video game from scratch. It
  is broken down into four skills. Parts 1 - 4\, <strong>modeling</strong>.
  Parts 5 and 6\, <strong>texturing</strong>. Parts 7 - 9\, r<strong>igging
 </strong>. Part 10 is <strong>animating</strong>. You can register and att
 end the entire series or pick and choose the skills that interest you most
 .&nbsp\;</p>\n<p><strong>When registering\, choose all the classes you are
  interested in\, below the registration window.</strong></p>\n<p>This is a
 n online class conducted using Zoom. Please make sure to provide your emai
 l address during registration to participate. Before the event\, you will 
 receive an email from your event host containing a link to access the Zoom
  session. Alternatively\, you can view and join virtual events by visiting
  attend.ocls.info/myevents.</p>\n<p>You will need a computer with internet
  access and speakers or headphones to participate. A webcam and microphone
  are recommended. Please be aware that by enabling video and audio sharing
  on Zoom\, you consent to appear on camera and share your audio with the g
 roup. Please note that this event may be recorded. Out of courtesy to othe
 r participants\, refrain from taking screenshots\, photographs\, or sharin
 g information about the participants or the discussion outside of the even
 t.</p>\n<p>Android and iOS users must install the Zoom App from the App St
 ore or the Play Store. Note that interactivity may be limited when using a
  mobile device. Additional information will be provided in the email from 
 your event host.</p>\n<p>Please note that Blender is recommended but not r
 equired for this class. You can download it from the following link:<stron
 g><a href="https://www.blender.org/"> https://www.blender.org/</a>.</stron
 g>&nbsp\;</p>\n<p><strong>Schedule</strong></p>\n<p><strong>Part 1 - Blend
 er Fundamentals - Monday\, February 16\, 2 - 3:30 p.m.</strong></p>\n<p>Cr
 eate a Robotic Hand and learn to navigate Blender's workspace\, manipulate
  3D objects\, and the 3D content creation pipeline.</p>\n<p><strong>Part 2
  - Blender: Character Modeling Fundamentals - Tuesday\, February 17\, 2 - 
 3:30 p.m.</strong></p>\n<p>Create the base of a stylized 3D character and 
 learn some of the most commonly used tools\, techniques\, and concepts inv
 olved with polygonal modeling in Blender.</p>\n<p><strong>Part 3 - Blender
 : Modeling a Character's Head - Wednesday\, February 18\, 2 - 3:30 p.m.</s
 trong></p>\n<p>Model a 3D Character's head and learn a basic workflow for 
 creating proper topology and facial features optimized for animations.</p>
 \n<p><strong>Part 4 - Blender: Modeling a Character's Hand - Thursday\, Fe
 bruary 19\, 2 - 3:30 p.m.</strong></p>\n<p>Model a 3D Character's Hand and
  learn the basic workflow for hand topology optimized for animations.</p>\
 n<p><strong>Part 5 - Blender: Texturing Fundamentals -&nbsp\;Friday\, Febr
 uary 20\, 2 - 3:30 p.m.</strong></p>\n<p>Texture a six-sided die and learn
  the most commonly used tools\, techniques\, and concepts related to textu
 ring in Blender.</p>\n<p><strong>Part 6 - Blender: UV Mapping a Character 
 - Monday\, February 23\, 2 - 3:30 p.m.</strong></p>\n<p>Create the UV Map 
 of a 3D character and learn the most common tools and techniques involved 
 with UV Mapping in Blender.</p>\n<p><strong>Part 7 - Blender: Rigging Fund
 amentals - Tuesday\, February 24\, 2 - 3:30 p.m.</strong></p>\n<p>Create a
  Rig for a Character's arm and learn the most commonly used tools\, techni
 ques\, and concepts related to Rigging in Blender.</p>\n<p><strong>Part 8 
 - Blender: Create an FK-IK Control System - Wednesday\, February 25\, 2 - 
 3:30 p.m.</strong></p>\n<p>Create an animator control system for a 3D Char
 acter's arm with a forward and inverse kinematic switcher.</p>\n<p><strong
 >Part 9 - Blender: Rigging with Rigify - Thursday\, February 26\, 2 - 3:30
  p.m.</strong></p>\n<p>Create an Animator Control System for a 3D Characte
 r using Blender's Rigify Addon and learn the common workflow and how to ov
 ercome setup pitfalls.</p>\n<p><strong>Part 10 - Blender: Game Character A
 nimation Basics - Friday\, February 27\, 2 - 3:30 p.m.</strong></p>\n<p>An
 imate a character's walk cycle and learn the basic tools and techniques fo
 r creating animation sequences for video game characters.</p>\nhttps://ocl
 s.libnet.info/event/15656843
URL;VALUE=URI:https://ocls.libnet.info/event/15656843
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