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NAME:OCLS
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UID:cf9a1a7f-fc34-4f54-8e44-bc28fa6403ab
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DTSTAMP:20261024T005436Z
DTSTART;TZID=America/New_York:20260311T160000
DTEND;TZID=America/New_York:20260311T173000
SUMMARY:Online: Create a 3D Video Game Character
LOCATION:Online\nOnline
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DESCRIPTION:Join this 10-part class series and learn how to model\, textur
 e\, rig\, and animate a character for a video game..\nhttps://ocls.libnet.
 info/event/15833966
X-ALT-DESC;FMTTYPE=text/html:<p>This class series is designed to teach the
  entire workflow of creating a character for a video game from scratch. It
  is broken down into four skills. Parts 1 - 4\, <strong>modeling</strong>.
  Parts 5 and 6\, <strong>texturing</strong>. Parts 7 - 9\, r<strong>igging
 </strong>. Part 10 is <strong>animating</strong>. You can register and att
 end the entire series or pick and choose the skills that interest you most
 .&nbsp\;</p>\n<p><strong>When registering\, choose all the classes you are
  interested in\, below the registration window.</strong></p>\n<p>This is a
 n online class conducted using Zoom. Please make sure to provide your emai
 l address during registration to participate. Before the event\, you will 
 receive an email from your event host containing a link to access the Zoom
  session. Alternatively\, you can view and join virtual events by visiting
  attend.ocls.info/myevents.</p>\n<p>You will need a computer with internet
  access and speakers or headphones to participate. A webcam and microphone
  are recommended. Please be aware that by enabling video and audio sharing
  on Zoom\, you consent to appear on camera and share your audio with the g
 roup. Please note that this event may be recorded. Out of courtesy to othe
 r participants\, refrain from taking screenshots\, photographs\, or sharin
 g information about the participants or the discussion outside of the even
 t.</p>\n<p>Android and iOS users must install the Zoom App from the App St
 ore or the Play Store. Note that interactivity may be limited when using a
  mobile device. Additional information will be provided in the email from 
 your event host.</p>\n<p>Please note that Blender is recommended but not r
 equired for this class. You can download it from the following link:<stron
 g><a href="https://www.blender.org/"> https://www.blender.org/</a>.</stron
 g>&nbsp\;</p>\n<p><strong>Schedule</strong></p>\n<p><strong>Part 1 - Blend
 er Fundamentals - Monday\, March 9\, 4 - 5:30 p.m.</strong></p>\n<p>Create
  a Robotic Hand and learn to navigate Blender's workspace\, manipulate 3D 
 objects\, and the 3D content creation pipeline.</p>\n<p><strong>Part 2 - B
 lender: Character Modeling Fundamentals - Tuesday\, March 10\, 4 - 5:30 p.
 m.</strong></p>\n<p>Create the base of a stylized 3D character and learn s
 ome of the most commonly used tools\, techniques\, and concepts involved w
 ith polygonal modeling in Blender.</p>\n<p><strong>Part 3 - Blender: Model
 ing a Character's Head - Wednesday\, March 11\, 4 - 5:30 p.m.</strong></p>
 \n<p>Model a 3D Character's head and learn a basic workflow for creating p
 roper topology and facial features optimized for animations.</p>\n<p><stro
 ng>Part 4 - Blender: Modeling a Character's Hand - Thursday\, March 12\, 4
  - 5:30 p.m.</strong></p>\n<p>Model a 3D Character's Hand and learn the ba
 sic workflow for hand topology optimized for animations.</p>\n<p><strong>P
 art 5 - Blender: Texturing Fundamentals -&nbsp\;Friday\, March 13\, 4 - 5:
 30 p.m.</strong></p>\n<p>Texture a six-sided die and learn the most common
 ly used tools\, techniques\, and concepts related to texturing in Blender.
 </p>\n<p><strong>Part 6 - Blender: UV Mapping a Character - Monday\, March
  16\, 4 - 5:30 p.m.</strong></p>\n<p>Create the UV Map of a 3D character a
 nd learn the most common tools and techniques involved with UV Mapping in 
 Blender.</p>\n<p><strong>Part 7 - Blender: Rigging Fundamentals - Tuesday\
 , March 17\, 4 - 5:30 p.m.</strong></p>\n<p>Create a Rig for a Character's
  arm and learn the most commonly used tools\, techniques\, and concepts re
 lated to Rigging in Blender.</p>\n<p><strong>Part 8 - Blender: Create an F
 K-IK Control System - Wednesday\, March 18\, 4 - 5:30 p.m.</strong></p>\n<
 p>Create an animator control system for a 3D Character's arm with a forwar
 d and inverse kinematic switcher.</p>\n<p><strong>Part 9 - Blender: Riggin
 g with Rigify - Thursday\, March 19\, 4 - 5:30 p.m.</strong></p>\n<p>Creat
 e an Animator Control System for a 3D Character using Blender's Rigify Add
 on and learn the common workflow and how to overcome setup pitfalls.</p>\n
 <p><strong>Part 10 - Blender: Game Character Animation Basics - Friday\, M
 arch 20\, 4 - 5:30 p.m.</strong></p>\n<p>Animate a character's walk cycle 
 and learn the basic tools and techniques for creating animation sequences 
 for video game characters.</p>\nhttps://ocls.libnet.info/event/15833966
URL;VALUE=URI:https://ocls.libnet.info/event/15833966
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