BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//sebbo.net//ical-generator//EN
NAME:OCLS
X-WR-CALNAME:OCLS
BEGIN:VEVENT
UID:f9a73982-5dc6-4a8e-8358-1968ee3c48cc
SEQUENCE:0
DTSTAMP:20260721T153552Z
DTSTART;TZID=America/New_York:20260407T160000
DTEND;TZID=America/New_York:20260407T173000
SUMMARY:Online: Create a Third-Person Game
LOCATION:Online\nOnline
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Online;X-APPLE-RADIUS=10;X
 -TITLE=Online:geo:0,0
GEO:0;0
DESCRIPTION:This ten-part class series teaches the essential skills to dev
 elop a third-person exploration game in Unity..\nhttps://ocls.libnet.info/
 event/15846923
X-ALT-DESC;FMTTYPE=text/html:<p>This is an online class conducted using Zo
 om. Please make sure to provide your email address during registration to 
 participate. Before the event\, you will receive an email from your event 
 host containing a link to access the Zoom session. Alternatively\, you can
  view and join virtual events by visiting attend.ocls.info/myevents.</p>\n
 <p>You will need a computer with internet access and speakers or headphone
 s to participate. A webcam and microphone are also recommended. Please be 
 aware that by enabling video and audio sharing on Zoom\, you consent to ap
 pear on camera and share your audio with the group. Please note that this 
 event may be recorded. Out of courtesy to other participants\, refrain fro
 m taking screenshots\, photographs\, or sharing information about the part
 icipants or the discussion outside of the event.</p>\n<p>Android and iOS u
 sers must install the Zoom App from the App Store or the Play Store. Note 
 that interactivity may be limited when using a mobile device. Additional i
 nformation will be provided in the email from your event host.</p>\n<p>Ple
 ase note that Unity is recommended but not required for this class. You ca
 n download it from the following link: <a href="https://unity.com/">https:
 //unity.com/</a></p>\n<p><strong>If you'd like to participate and follow a
 long with the instructions\, a computer running Unity 6 is required before
  the first day of class.</strong></p>\n<p><strong>Schedule</strong></p>\n<
 p><strong>Unity Fundamentals (Monday\, April 6\, 4 - 5:30 p.m.)</strong></
 p>\n<p>Create a development environment and learn the Unity interface\, ho
 w to manipulate and edit game objects\, and the basic workflow of creating
  video games with Unity.</p>\n<p><strong>Unity: Programming Basics (Tuesda
 y\, April 7\, 4 - 5:30 p.m.)</strong></p>\n<p>During this class\, we will 
 declare\, initialize\, and execute custom variables and functions to learn
  how to Get and Set values to trigger custom behaviors.</p>\n<p><strong>Un
 ity: Programming Character Locomotion (Wednesday\, April 8\, 4 - 5:30 p.m.
 )</strong></p>\n<p>Program the player game object to move\, and jump while
  learning the basics of programming custom behaviors for your game objects
  with C Sharp (C#) in Unity.</p>\n<p><strong>Unity: Programming Input Acti
 ons (Thursday\, April 9\, 4 - 5:30 p.m.)</strong></p>\n<p>Program Actions 
 to collect values from input devices and trigger the Player game object's 
 behaviors with an Input Action Asset in Unity.</p>\n<p><strong>Unity: Prog
 ramming a Third-Person Camera (Friday\, April 10\, 4 - 5:30 p.m.)</strong>
 </p>\n<p>Create a third-person camera system with a Cinemachine camera and
  program the player's rotation.</p>\n<p><strong>Unity: Importing Assets (M
 onday\, April 13\, 4 - 5:30 p.m.)</strong></p>\n<p>Learn how to import ass
 ets into a Unity project from the Unity Assets store\, third-party asset s
 tores\, and developer-made custom assets.</p>\n<p><strong>Unity: Controlli
 ng Animations (Tuesday\, April 14\, 4 - 5:30 p.m.)</strong></p>\n<p>Animat
 e the Player game object and learn to use Unity's Animation System.</p>\n<
 p><strong>Unity: Create a UI System (Wednesday\, April 15\, 4 - 5:30 p.m.)
 </strong></p>\n<p>Learn how to use Unity's UI creation tools and game obje
 cts to create a User Interface for your game.</p>\n<p><strong>Unity: Creat
 ing an Environment (Thursday\, April 16\, 4 - 5:30 p.m.)</strong></p>\n<p>
 Learn to use Unity's Terrain and Lighting Tools while creating a virtual e
 nvironment for your game.</p>\n<p><strong>Unity: Triggering Events (Friday
 \, April 17\, 4 - 5:30 p.m.)</strong></p>\n<p>Learn how to set up collider
 s as triggers and create interactions among objects in your game.</p>\nhtt
 ps://ocls.libnet.info/event/15846923
URL;VALUE=URI:https://ocls.libnet.info/event/15846923
END:VEVENT
END:VCALENDAR