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VERSION:2.0
PRODID:-//sebbo.net//ical-generator//EN
NAME:OCLS
X-WR-CALNAME:OCLS
BEGIN:VEVENT
UID:5568c7bf-f88a-47b2-844a-6daa3c9ef17c
SEQUENCE:0
DTSTAMP:20260726T183047Z
DTSTART;TZID=America/New_York:20260709T140000
DTEND;TZID=America/New_York:20260709T153000
SUMMARY:Create an Escape Room VR Game Camp
LOCATION:Orlando Public Library\nOrlando Public Library
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Orlando Public Library;X-A
 PPLE-RADIUS=10;X-TITLE=Orlando Public Library:geo:28.542612,-81.377133
GEO:28.542612;-81.377133
DESCRIPTION:Learn how to implement VR core concepts like locomotion\, hand
  presence\, and player immersion into an interactive VR experience while c
 reating a VR Escape the Room Game..\nhttps://ocls.libnet.info/event/161645
 47
X-ALT-DESC;FMTTYPE=text/html:<p>Please provide your email address at regis
 tration to participate and receive a confirmation email with your registra
 tion reference number. You can view your event calendar through attend.ocl
 s.info/myevents.</p>\n<p><strong>Skill Level:</strong> Intermediate<br /><
 strong>Class Duration:</strong> 1.5 hours per class<br /><strong>Age Requi
 rements:</strong> 13 - 17<br /><strong>Recommended Prerequisite:</strong> 
 None<br /><strong>Materials Fee:</strong> None<br /><strong>Out-of-Distric
 t Fee:</strong> $10 per class</p>\n<p>Part 1: Learn the Unity workspace wh
 ile setting up a development environment using Meta Quest 2 headsets.</p>\
 n<p>Part 2: Create a player game object\, and program its locomotion syste
 m to snap-rotate and teleport. To teleport\, we are going to program the c
 ontrollers' XR Ray Interactors component and create a reticle to indicate 
 the teleportation destination.</p>\n<p>Part 3: Use UI game objects to crea
 te a VR heads-up display for the purpose of communicating important inform
 ation to the player as well as a control panel to materialize keys to esca
 pe the room. Add another XR Ray Interactor Controller to the player game o
 bject for the purpose of interacting with the UI game objects in the scene
  and activating the keys.</p>\n<p>Part 4: Add an XR Direct Interactor Cont
 roller to enable interactions with grabbable game objects in the scene\, a
 s well as adding hand presence and increasing the immersion of the player 
 into the VR game. Use a Socket Interactor game object to snap the keys to 
 the doors' control panel. Program the door's control panel to open the doo
 r when the keys are inserted.</p>\n<p></p>\nhttps://ocls.libnet.info/event
 /16164547
URL;VALUE=URI:https://ocls.libnet.info/event/16164547
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