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NAME:OCLS
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BEGIN:VEVENT
UID:8650bdca-2d16-4180-a094-86e26bb6af01
SEQUENCE:0
DTSTAMP:20260920T142135Z
DTSTART;TZID=America/New_York:20260507T160000
DTEND;TZID=America/New_York:20260507T173000
SUMMARY:Online: Create a Third-Person Game
LOCATION:Online\nOnline
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 -TITLE=Online:geo:0,0
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DESCRIPTION:This eight-part class series teaches the essential skills to d
 evelop a third-person exploration game in Unity..\nhttps://ocls.libnet.inf
 o/event/16329259
X-ALT-DESC;FMTTYPE=text/html:<p>This is an online class conducted using Zo
 om. Please make sure to provide your email address during registration to 
 participate. Before the event\, you will receive an email from your event 
 host containing a link to access the Zoom session. Alternatively\, you can
  view and join virtual events by visiting attend.ocls.info/myevents.</p>\n
 <p>You will need a computer with internet access and speakers or headphone
 s to participate. A webcam and microphone are also recommended. Please be 
 aware that by enabling video and audio sharing on Zoom\, you consent to ap
 pear on camera and share your audio with the group. Please note that this 
 event may be recorded. Out of courtesy to other participants\, refrain fro
 m taking screenshots\, photographs\, or sharing information about the part
 icipants or the discussion outside of the event.</p>\n<p>Android and iOS u
 sers must install the Zoom App from the App Store or the Play Store. Note 
 that interactivity may be limited when using a mobile device. Additional i
 nformation will be provided in the email from your event host.</p>\n<p>Ple
 ase note that Unity is recommended but not required for this class. You ca
 n download it from the following link: <a href="https://unity.com/">https:
 //unity.com/</a></p>\n<p><strong>If you'd like to participate and follow a
 long with the instructions\, a computer running Unity 6 is required before
  the first day of class.</strong></p>\n<p><strong>Schedule</strong></p>\n<
 p><strong>Unity Fundamentals (Monday\, May 4\, 4 - 5:30 p.m.)</strong></p>
 \n<p>Create a development environment and learn the Unity interface\, how 
 to manipulate and edit game objects\, and the basic workflow of creating v
 ideo games with Unity.</p>\n<p><strong>Unity: Programming Basics (Tuesday\
 , May 5\, 4 - 5:30 p.m.)</strong></p>\n<p>During this class\, we will decl
 are\, initialize\, and execute custom variables and functions to learn how
  to Get and Set values to trigger custom behaviors.</p>\n<p><strong>Unity:
  Programming Character Locomotion (Wednesday\, May 6\, 4 - 5:30 p.m.)</str
 ong></p>\n<p>Program the player game object to move\, and jump while learn
 ing the basics of programming custom behaviors for your game objects with 
 C Sharp (C#) in Unity.</p>\n<p><strong>Unity: Programming Input Actions (T
 hursday\, May 7\, 4 - 5:30 p.m.)</strong></p>\n<p>Program Actions to colle
 ct values from input devices and trigger the Player game object's behavior
 s with an Input Action Asset in Unity.</p>\n<p><strong>Unity: Programming 
 a Third-Person Camera (Friday\, May 8\, 4 - 5:30 p.m.)</strong></p>\n<p>Cr
 eate a third-person camera system with a Cinemachine camera and program th
 e player's rotation.</p>\n<p><strong>Unity: Importing Assets (Monday\, May
  11\, 4 - 5:30 p.m.)</strong></p>\n<p>Learn how to import assets into a Un
 ity project from the Unity Assets store\, third-party asset stores\, and d
 eveloper-made custom assets.</p>\n<p><strong>Unity: Controlling Animations
  (Tuesday\, May 12\, 4 - 5:30 p.m.)</strong></p>\n<p>Animate the Player ga
 me object and learn to use Unity's Animation System.</p>\n<p><strong>Unity
 : Triggering Events (Wednesday\, May 13\, 4 - 5:30 p.m.)</strong></p>\n<p>
 Learn how to set up colliders as triggers and create interactions among ob
 jects in your game.</p>\nhttps://ocls.libnet.info/event/16329259
URL;VALUE=URI:https://ocls.libnet.info/event/16329259
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