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NAME:OCLS
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UID:d5693dd6-0cfc-42f7-9383-f6f1502aa3f1
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DTSTAMP:20260727T091114Z
DTSTART;TZID=America/New_York:20260624T140000
DTEND;TZID=America/New_York:20260624T153000
SUMMARY:Unreal Engine 5 Blueprint Fundamentals
LOCATION:Orlando Public Library\nOrlando Public Library
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Orlando Public Library;X-A
 PPLE-RADIUS=10;X-TITLE=Orlando Public Library:geo:28.542612,-81.377133
GEO:28.542612;-81.377133
DESCRIPTION:Join us and create a third-person character while learning the
  UE5 editor interface\, Blueprint basics\, third-person character setup\, 
 and the Enhanced Input System..\nhttps://ocls.libnet.info/event/16356205
X-ALT-DESC;FMTTYPE=text/html:<p>Please provide your email address at regis
 tration to participate and receive a confirmation email with your registra
 tion reference number. You can view your event calendar through attend.ocl
 s.info/myevents.</p>\n<p><strong>Skill Level:</strong> Beginner<br /><stro
 ng>Class Duration:</strong> 1.5 hours<br /><strong>Age Requirements</stron
 g>: 13 - 17<br /><strong>Recommended Prerequisite:</strong> None<br /><str
 ong>Materials Fee</strong>: None<br /><strong>Out-of-District Fee:</strong
 > $10 per class</p>\n<p><strong>Schedule</strong></p>\n<p><strong>Part 1: 
 Unreal Engine Fundamentals - Monday\, June 22\, 2-3:30 p.m.</strong></p>\n
 <p>Create a development environment and learn the Unreal Engine's interfac
 e\, how to manipulate and edit game objects\, and the basic workflow for c
 reating video games with Unreal.</p>\n<p><strong>Part 2: Unreal: Blueprint
  Programming Basics - Tuesday\, June 23\, 2-3:30 p.m.</strong></p>\n<p>Cre
 ate a program that controls the movements of a game object when changing i
 nput values at runtime in Unreal with Blueprints.</p>\n<p><strong>Part 3: 
 Unreal: Third-Person Blueprint Programming - Wednesday\, June 24\, 2-3:30 
 p.m.</strong></p>\n<p>Create a program to manipulate a third-person game's
  point of view with input values\, and learn the core concepts around deve
 loping a third-person game.</p>\n<p><strong>Part 4: Unreal: Enhanced Input
  System Blueprint Programming - Thursday\, June 25\, 2-3:30 p.m.</strong><
 /p>\n<p>Set up the Enhanced Input System to collect input values from an i
 nput device and trigger a game character's locomotion behaviors.</p>\n<p><
 strong>Part 5: Unreal: Character Animations Blueprint - Monday\, June 29\,
  2-3:30 p.m.</strong></p>\n<p>Animate the game's character with animation 
 blueprints.</p>\n<p><strong>Part 6: Unreal: UI Basics- Tuesday\, June 30\,
  2-3:30 p.m.</strong></p>\n<p>Learn how to use Unreal's UI tools and Bluep
 rint to create a user interface for your game.</p>\n<p>&nbsp\;</p>\n<p>&nb
 sp\;</p>\nhttps://ocls.libnet.info/event/16356205
URL;VALUE=URI:https://ocls.libnet.info/event/16356205
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