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NAME:OCLS
X-WR-CALNAME:OCLS
BEGIN:VEVENT
UID:fdf696fb-9959-4097-bb02-cb65d7372164
SEQUENCE:0
DTSTAMP:20260727T175157Z
DTSTART;TZID=America/New_York:20260621T140000
DTEND;TZID=America/New_York:20260621T153000
SUMMARY:Create a 3D Video Game Character 
LOCATION:Orlando Public Library\nOrlando Public Library
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Orlando Public Library;X-A
 PPLE-RADIUS=10;X-TITLE=Orlando Public Library:geo:28.542612,-81.377133
GEO:28.542612;-81.377133
DESCRIPTION:Join this 9-part class series and learn how to model\, texture
 \, rig\, and animate a character for a video game..\nhttps://ocls.libnet.i
 nfo/event/16511902
X-ALT-DESC;FMTTYPE=text/html:<p>This class series is designed to teach the
  entire workflow of creating a character for a video game from scratch. It
  is broken down into four skills. Parts 1 - 4\, <strong>modeling</strong>.
  Parts 5 and 6\, <strong>texturing</strong>. Parts 7 - 9\, r<strong>igging
 </strong>. Part 10 is <strong>animating</strong>. You can register and att
 end the entire series or pick and choose the skills that interest you most
 .&nbsp\;</p>\n<p><strong>When registering\, choose all the classes you are
  interested in\, below the registration window.</strong></p>\n<p>Please pr
 ovide your email address at registration to participate and receive a conf
 irmation email with your registration reference number. You can view your 
 event calendar through attend.ocls.info/myevents.</p>\n<p><strong>Schedule
 </strong></p>\n<p><strong>Part 1 - Blender Fundamentals - Saturday\, June 
 6\, 2 - 3:30 p.m.</strong></p>\n<p>Create a Robotic Hand and learn to navi
 gate Blender's workspace\, manipulate 3D objects\, and the 3D content crea
 tion pipeline.</p>\n<p><strong>Part 2 - Blender: Character Modeling Fundam
 entals - Saturday\, June 6\, 4 - 5:30 p.m.</strong></p>\n<p>Create the bas
 e of a stylized 3D character and learn some of the most commonly used tool
 s\, techniques\, and concepts involved with polygonal modeling in Blender.
 </p>\n<p><strong>Part 3 - Blender: Modeling a Character's Head - Sunday\, 
 June 7\, 4 - 5:30 p.m.</strong></p>\n<p>Model a 3D Character's head and le
 arn a basic workflow for creating proper topology and facial features opti
 mized for animations.</p>\n<p><strong>Part 4 - Blender: Texturing Fundamen
 tals - Saturday\, June 13\, 2 - 3:30 p.m.</strong></p>\n<p>Texture a six-s
 ided die and learn the most commonly used tools\, techniques\, and concept
 s related to texturing in Blender.</p>\n<p><strong>Part 5 - Blender: UV Ma
 pping a Character - Saturday\, June 13\, 4 - 5:30 p.m.</strong></p>\n<p>Cr
 eate the UV Map of a 3D character and learn the most common tools and tech
 niques involved with UV Mapping in Blender.</p>\n<p><strong>Part 6 - Blend
 er: Rigging Fundamentals - Saturday\, June 20\, 2 - 3:30 p.m.</strong></p>
 \n<p>Create a Rig for a Character's arm and learn the most commonly used t
 ools\, techniques\, and concepts related to Rigging in Blender.</p>\n<p><s
 trong>Part 7 - Blender: Create an FK-IK Control System - Saturday\, June 2
 0\, 4 - 5:30 p.m.</strong></p>\n<p>Create an animator control system for a
  3D Character's arm with a forward and inverse kinematic switcher.</p>\n<p
 ><strong>Part 8 - Blender: Rigging with Rigify - Sunday\, June 21\, 2 - 3:
 30 p.m.</strong></p>\n<p>Create an Animator Control System for a 3D Charac
 ter using Blender's Rigify Addon and learn the common workflow and how to 
 overcome setup pitfalls.</p>\n<p><strong>Part 9 - Blender: Game Character 
 Animation Basics - Sunday\, June 21\, 4 - 5:30 p.m.</strong></p>\n<p>Anima
 te a character's walk cycle and learn the basic tools and techniques for c
 reating animation sequences for video game characters.</p>\nhttps://ocls.l
 ibnet.info/event/16511902
URL;VALUE=URI:https://ocls.libnet.info/event/16511902
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