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NAME:OCLS
X-WR-CALNAME:OCLS
BEGIN:VEVENT
UID:d0867c8e-24f9-43a4-b1ba-5e2e5c608c89
SEQUENCE:0
DTSTAMP:20260726T201320Z
DTSTART;TZID=America/New_York:20260718T160000
DTEND;TZID=America/New_York:20260718T173000
SUMMARY:Unreal Engine 5 Blueprint Fundamentals
LOCATION:Orlando Public Library\nOrlando Public Library
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Orlando Public Library;X-A
 PPLE-RADIUS=10;X-TITLE=Orlando Public Library:geo:28.542612,-81.377133
GEO:28.542612;-81.377133
DESCRIPTION:Join us and create a third-person character while learning the
  UE5 editor interface\, Blueprint basics\, third-person character setup\, 
 and the Enhanced Input System..\nhttps://ocls.libnet.info/event/16733952
X-ALT-DESC;FMTTYPE=text/html:<p>Please provide your email address at regis
 tration to participate and receive a confirmation email with your registra
 tion reference number. You can view your event calendar through attend.ocl
 s.info/myevents.</p>\n<p><strong>Skill Level:</strong> Beginner<br /><stro
 ng>Class Duration:</strong> 1.5 hours<br /><strong>Recommended Prerequisit
 e:</strong> None<br /><strong>Materials Fee</strong>: None<br /><strong>Ou
 t-of-District Fee:</strong> $10 per class</p>\n<p><strong>Schedule</strong
 ></p>\n<p><strong>Part 1: Unreal Engine Fundamentals - Saturday\, July 11\
 , 4 - 5:30 p.m.</strong></p>\n<p>Create a development environment and lear
 n the Unreal Engine's interface\, how to manipulate and edit game objects\
 , and the basic workflow for creating video games with Unreal.</p>\n<p><st
 rong>Part 2: Unreal: Blueprint Programming Basics - Sunday\, July 12\, 4 -
  5:30 p.m.</strong></p>\n<p>Create a program that controls the movements o
 f a game object when changing input values at runtime in Unreal with Bluep
 rints.</p>\n<p><strong>Part 3: Unreal: Third-Person Blueprint Programming 
 - Saturday\, July 18\, 4 - 5:30 p.m.</strong></p>\n<p>Create a program to 
 manipulate a third-person game's point of view with input values\, and lea
 rn the core concepts around developing a third-person game.</p>\n<p><stron
 g>Part 4: Unreal: Enhanced Input System Blueprint Programming - Sunday\, J
 uly 19\, 4 - 5:30 p.m.</strong></p>\n<p>Set up the Enhanced Input System t
 o collect input values from an input device and trigger a game character's
  locomotion behaviors.</p>\n<p><strong>Part 5: Unreal: Character Animation
 s Blueprint - Saturday\, July 25\, 4 - 5:30 p.m.</strong></p>\n<p>Animate 
 the game's character with animation blueprints.</p>\n<p><strong>Part 6: Un
 real: UI Basics- Sunday\, July 26\, 4 - 5:30 p.m.</strong></p>\n<p>Learn h
 ow to use Unreal's UI tools and Blueprint to create a user interface for y
 our game.</p>\nhttps://ocls.libnet.info/event/16733952
URL;VALUE=URI:https://ocls.libnet.info/event/16733952
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