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NAME:OCLS
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UID:ba499bb5-e1fc-448a-82a2-b68e09b0a2f1
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DTSTAMP:20260803T055941Z
DTSTART;TZID=America/New_York:20260810T160000
DTEND;TZID=America/New_York:20260810T173000
SUMMARY:Online: Unreal Engine - Create a Third-Person Game
LOCATION:Online\nOnline
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DESCRIPTION:Join us and create a third-person game while learning the UE5 
 editor interface\, Blueprint basics\, third-person character setup\, Enhan
 ced Input System\, character animation basics\, and UI programming..\nhttp
 s://ocls.libnet.info/event/16917859
X-ALT-DESC;FMTTYPE=text/html:<p>This is an online class conducted using Zo
 om. Please make sure to provide your email address during registration to 
 participate. Before the event\, you will receive an email from your event 
 host containing a link to access the Zoom session. Alternatively\, you can
  view and join virtual events by visiting attend.ocls.info/myevents.</p>\n
 <p>You will need a computer with internet access and speakers or headphone
 s to participate. A webcam and microphone are recommended as well. Please 
 be aware that by enabling video and audio sharing on Zoom\, you consent to
  appear on camera and share your audio with the group. Please note that th
 is event may be recorded. Out of courtesy to other participants\, refrain 
 from taking screenshots\, photographs\, or sharing information about the p
 articipants or the discussion outside of the event.</p>\n<p>Android and iO
 S users must install the Zoom App from the App Store or Play Store. Note t
 hat interactivity may be limited on mobile devices. Additional information
  will be provided in the email from your event host.</p>\n<p>Please note t
 hat the Unreal Engine is recommended but not required for this class. You 
 can download it from the following link: <a href="https://www.unrealengine
 .com/en-US">https://www.unrealengine.com/en-US</a></p>\n<p><strong>Skill L
 evel:</strong> Beginner<br /><strong>Class Duration:</strong> 1.5 hours<br
  /><strong>Recommended Prerequisite:</strong> None<br /><strong>Materials 
 Fee</strong>: None</p>\n<p><strong>Schedule</strong></p>\n<p><strong>Part 
 1: Unreal Engine Fundamentals - Monday\, August 10\, 4 - 5:30 p.m.</strong
 ></p>\n<p>Create a development environment and learn the Unreal Engine's i
 nterface\, how to manipulate and edit game objects\, and the basic workflo
 w for creating video games with Unreal.</p>\n<p><strong>Part 2: Unreal: Bl
 ueprint Programming Basics - Tuesday\, August 11\, 4 - 5:30 p.m.</strong><
 /p>\n<p>Create a program that controls the movements of a game object when
  changing input values at runtime in Unreal with Blueprints.</p>\n<p><stro
 ng>Part 3: Unreal: Third-Person Blueprint Programming - Wednesday\, August
  12\, 4 - 5:30 p.m.</strong></p>\n<p>Create a program to manipulate a thir
 d-person game's point of view with input values\, and learn the core conce
 pts around developing a third-person game.</p>\n<p><strong>Part 4: Unreal:
  Enhanced Input System Blueprint Programming - Thursday\, August 13\, 4 - 
 5:30 p.m.</strong></p>\n<p>Set up the Enhanced Input System to collect inp
 ut values from an input device and trigger a game character's locomotion b
 ehaviors.</p>\n<p><strong>Part 5: Unreal: Character Animations Blueprint -
  Friday\, August 14\, 4 - 5:30 p.m.</strong></p>\n<p>Animate the game's ch
 aracter with animation blueprints.</p>\n<p><strong>Part 6: Unreal: UI Basi
 cs- Monday\, August 17\, 4 - 5:30 p.m.</strong></p>\n<p>Learn how to use U
 nreal's UI tools and Blueprints to create a user interface for your game.<
 /p>\nhttps://ocls.libnet.info/event/16917859
URL;VALUE=URI:https://ocls.libnet.info/event/16917859
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