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NAME:OCLS
X-WR-CALNAME:OCLS
BEGIN:VEVENT
UID:9c4b8979-56c3-4b90-b95a-1f8b59bd68c3
SEQUENCE:0
DTSTAMP:20260811T054042Z
DTSTART;TZID=America/New_York:20260818T160000
DTEND;TZID=America/New_York:20260818T173000
SUMMARY:Online: Create an Escape Room VR Game
LOCATION:Online\nOnline
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Online;X-APPLE-RADIUS=10;X
 -TITLE=Online:geo:0,0
GEO:0;0
DESCRIPTION:Learn how to implement VR core concepts like locomotion\, hand
  presence\, and player immersion into an interactive VR experience while c
 reating a VR Escape the Room Game..\nhttps://ocls.libnet.info/event/169181
 92
X-ALT-DESC;FMTTYPE=text/html:<p>This is an online class conducted using Zo
 om. Please make sure to provide your email address during registration to 
 participate. Before the event\, you will receive an email from your event 
 host containing a link to access the Zoom session. Alternatively\, you can
  view and join virtual events by visiting attend.ocls.info/myevents.</p>\n
 <p>You will need a computer with internet access and speakers or headphone
 s to participate. A webcam and microphone are also recommended. Please be 
 aware that by enabling video and audio sharing on Zoom\, you consent to ap
 pear on camera and share your audio with the group. Please note that this 
 event may be recorded. Out of courtesy to other participants\, refrain fro
 m taking screenshots\, photographs\, or sharing information about the part
 icipants or the discussion outside of the event.</p>\n<p>Android and iOS u
 sers must install the Zoom App from the App Store or the Play Store. Note 
 that interactivity may be limited when using a mobile device. Additional i
 nformation will be provided in the email from your event host.</p>\n<p>Ple
 ase note that Unity is recommended but not required for this class. You ca
 n download it from the following link: <a href="https://unity.com/">https:
 //unity.com/</a></p>\n<p><strong>Skill Level:</strong> Intermediate<br /><
 strong>Class Duration:</strong> 1.5 hours per class<br /><strong>Recommend
 ed Prerequisite:</strong> None<br /><strong>Materials Fee:</strong> None</
 p>\n<p>Part 1: Learn the Unity workspace while setting up a development en
 vironment using Meta Quest 2 headsets.</p>\n<p>Part 2: Create a player gam
 e object\, and program its locomotion system to snap-rotate and teleport. 
 To teleport\, we are going to program the controllers' XR Ray Interactors 
 component and create a reticle to indicate the teleportation destination.<
 /p>\n<p>Part 3: Use UI game objects to create a VR heads-up display for th
 e purpose of communicating important information to the player as well as 
 a control panel to materialize keys to escape the room. Add another XR Ray
  Interactor Controller to the player game object for the purpose of intera
 cting with the UI game objects in the scene and activating the keys.</p>\n
 <p>Part 4: Add an XR Direct Interactor Controller to enable interactions w
 ith grabbable game objects in the scene\, as well as adding hand presence 
 and increasing the immersion of the player into the VR game. Use a Socket 
 Interactor game object to snap the keys to the doors' control panel. Progr
 am the door's control panel to open the door when the keys are inserted.</
 p>\n<p></p>\nhttps://ocls.libnet.info/event/16918192
URL;VALUE=URI:https://ocls.libnet.info/event/16918192
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