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NAME:OCLS
X-WR-CALNAME:OCLS
BEGIN:VEVENT
UID:8d237125-47fa-4667-8c35-e1debe6be0aa
SEQUENCE:0
DTSTAMP:20260908T054440Z
DTSTART;TZID=America/New_York:20260915T140000
DTEND;TZID=America/New_York:20260915T153000
SUMMARY:Online: Create an Escape Room VR Game
LOCATION:Online\nOnline
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 -TITLE=Online:geo:0,0
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DESCRIPTION:Learn how to implement VR core concepts like locomotion\, hand
  presence\, and player immersion into an interactive VR experience while c
 reating a VR Escape the Room Game..\nhttps://ocls.libnet.info/event/171795
 92
X-ALT-DESC;FMTTYPE=text/html:<p>This is an online class conducted using Zo
 om. Please make sure to provide your email address during registration to 
 participate. Before the event\, you will receive an email from your event 
 host containing a link to access the Zoom session. Alternatively\, you can
  view and join virtual events by visiting attend.ocls.info/myevents.</p>\n
 <p>You will need a computer with internet access and speakers or headphone
 s to participate. A webcam and microphone are also recommended. Please be 
 aware that by enabling video and audio sharing on Zoom\, you consent to ap
 pear on camera and share your audio with the group. Please note that this 
 event may be recorded. Out of courtesy to other participants\, refrain fro
 m taking screenshots\, photographs\, or sharing information about the part
 icipants or the discussion outside of the event.</p>\n<p>Android and iOS u
 sers must install the Zoom App from the App Store or the Play Store. Note 
 that interactivity may be limited when using a mobile device. Additional i
 nformation will be provided in the email from your event host.</p>\n<p>Ple
 ase note that Unity is recommended but not required for this class. Before
  the beginning of the class\, you can download it from the following link:
  <a href="https://unity.com/">https://unity.com/</a></p>\n<p><strong>Skill
  Level:</strong> Intermediate<br /><strong>Class Duration:</strong> 1.5 ho
 urs per class<br /><strong>Recommended Prerequisite:</strong>&nbsp\;Comput
 er workstation with Unity 6 installed.<br /><strong>Materials Fee:</strong
 > None</p>\n<p><strong>Part 1:&nbsp\;Tuesday\, September 15\, 2 - 3:30 p.m
 . - VR App Development Basics</strong></p>\n<p>Learn the Unity workspace w
 hile setting up a development environment using Meta Quest 2 headsets.</p>
 \n<p><strong>Part 2: Wednesday\, September 16\, 2 - 3:30 p.m.</strong></p>
 \n<p>Create a player game object\, and program its locomotion system to sn
 ap-rotate and teleport. To teleport\, we are going to program the controll
 ers' XR Ray Interactors component and create a reticle to indicate the tel
 eportation destination.</p>\n<p><strong>Part 3: Thursday\, September 17\, 
 2 - 3:30 p.m.</strong></p>\n<p>Use UI game objects to create a VR heads-up
  display for the purpose of communicating important information to the pla
 yer as well as a control panel to materialize keys to escape the room. Add
  another XR Ray Interactor Controller to the player game object for the pu
 rpose of interacting with the UI game objects in the scene and activating 
 the keys.</p>\n<p><strong>Part 4: Friday\, September 18\, 2 - 3:30 p.m.</s
 trong></p>\n<p>Add an XR Direct Interactor Controller to enable interactio
 ns with grabbable game objects in the scene\, as well as adding hand prese
 nce and increasing the immersion of the player into the VR game. Use a Soc
 ket Interactor game object to snap the keys to the doors' control panel. P
 rogram the door's control panel to open the door when the keys are inserte
 d.</p>\n<p></p>\nhttps://ocls.libnet.info/event/17179592
URL;VALUE=URI:https://ocls.libnet.info/event/17179592
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