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NAME:OCLS
X-WR-CALNAME:OCLS
BEGIN:VEVENT
UID:be1c3645-9475-466e-8d03-c3a91e043267
SEQUENCE:0
DTSTAMP:20260821T124535Z
DTSTART;TZID=America/New_York:20260913T160000
DTEND;TZID=America/New_York:20260913T173000
SUMMARY:Create a 3D Video Game Character
LOCATION:Orlando Public Library\nOrlando Public Library
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Orlando Public Library;X-A
 PPLE-RADIUS=10;X-TITLE=Orlando Public Library:geo:28.542612,-81.377133
GEO:28.542612;-81.377133
DESCRIPTION:Join this 8-part class series and learn how to model\, texture
 \, rig\, and animate a character for a video game..\nhttps://ocls.libnet.i
 nfo/event/17180301
X-ALT-DESC;FMTTYPE=text/html:<p>This class series is designed to teach the
  entire workflow of creating a character for a video game from scratch. It
  is broken down into four skills. Parts 1 and 2: <strong>Fundamentals and 
 M</strong><strong>odeling</strong>. Parts 3 and 4:&nbsp\;<strong>Texturing
 </strong>. Parts 5 - 7:&nbsp\;<span style="box-sizing: border-box\; margin
 : 0px\; padding: 0px\;"><strong>Rigging</strong></span>. Part 8 is A<stron
 g>nimating</strong>. You can register and attend the entire series or pick
  and choose the skills that interest you most.&nbsp\;</p>\n<p>Skill Level:
  Beginner to Advanced<br />Class Duration: 1.5 hours per class<br />Age Re
 quirements: 13 - Adult<br />Recommended Prerequisite: None<br />Materials 
 Fee: None<br />Out-of-District Fee: $10 per class/free 10 minutes after th
 e start of the class if seats are available.</p>\n<p>Please provide your e
 mail address at registration to participate and receive a confirmation ema
 il with your registration reference number. You can view your event calend
 ar through attend.ocls.info/myevents.</p>\n<p><strong>Schedule</strong></p
 >\n<p><strong>Part 1 - Blender Fundamentals - Saturday\, September 5\, 4-5
 :30 p.m.</strong></p>\n<p>Create a Robotic Hand and learn to navigate Blen
 der's workspace\, manipulate 3D objects\, and the 3D content creation pipe
 line.</p>\n<p><strong>Part 2 - Blender: Character Modeling Fundamentals - 
 Saturday\, September 12\, 4-5:30 p.m.</strong></p>\n<p>Create the base of 
 a stylized 3D character and learn some of the most commonly used tools\, t
 echniques\, and concepts involved with polygonal modeling in Blender.</p>\
 n<p><strong>Part 3 - Blender: Texturing Fundamentals -&nbsp\;Sunday\, Sept
 ember 13\, 4-5:30 p.m.</strong></p>\n<p>Texture a six-sided die and learn 
 the most commonly used tools\, techniques\, and concepts related to textur
 ing in Blender.</p>\n<p><strong>Part 4 - Blender: UV Mapping a Character -
  Saturday\, September 19\, 4-5:30 p.m.</strong></p>\n<p>Create the UV Map 
 of a 3D character and learn the most common tools and techniques involved 
 with UV Mapping in Blender.</p>\n<p><strong>Part 5 - Blender: Rigging Fund
 amentals - Sunday\, September 20\, 4-5:30 p.m.</strong></p>\n<p>Create a R
 ig for a Character's arm and learn the most commonly used tools\, techniqu
 es\, and concepts related to Rigging in Blender.</p>\n<p><strong>Part 6 - 
 Blender: Create an FK-IK Control System - Saturday\, September 26\, 4-5:30
  p.m.</strong></p>\n<p>Create an animator control system for a 3D Characte
 r's arm with a forward and inverse kinematic switcher.</p>\n<p><strong>Par
 t 7 - Blender: Rigging with Rigify - Sunday\, September 27\, 4-5:30 p.m.</
 strong></p>\n<p>Create an Animator Control System for a 3D Character using
  Blender's Rigify Addon and learn the common workflow and how to overcome 
 setup pitfalls.</p>\n<p><strong>Part 8 - Blender: Game Character Animation
  Basics - Saturday\, October 3\, 4-5:30 p.m.</strong></p>\n<p>Animate a ch
 aracter's walk cycle and learn the basic tools and techniques for creating
  animation sequences for video game characters.</p>\nhttps://ocls.libnet.i
 nfo/event/17180301
URL;VALUE=URI:https://ocls.libnet.info/event/17180301
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