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NAME:OCLS
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UID:f990a567-b71d-4369-9c6d-02c29897b29e
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DTSTAMP:20260905T100608Z
DTSTART;TZID=America/New_York:20261001T160000
DTEND;TZID=America/New_York:20261001T173000
SUMMARY:Online: Create a Third-Person Game
LOCATION:Online\nOnline
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DESCRIPTION:This 10-part class series covers the essential skills to devel
 op a third-person exploration game in Unity..\nhttps://ocls.libnet.info/ev
 ent/17180526
X-ALT-DESC;FMTTYPE=text/html:<p>This is an online class conducted using Zo
 om. Please make sure to provide your email address during registration to 
 participate. Before the event\, you will receive an email from your event 
 host containing a link to access the Zoom session. Alternatively\, you can
  view and join virtual events by visiting attend.ocls.info/myevents.</p>\n
 <p>You will need a computer with internet access and speakers or headphone
 s to participate. A webcam and microphone are also recommended. Please be 
 aware that by enabling video and audio sharing on Zoom\, you consent to ap
 pear on camera and share your audio with the group. Please note that this 
 event may be recorded. Out of courtesy to other participants\, refrain fro
 m taking screenshots\, photographs\, or sharing information about the part
 icipants or the discussion outside of the event.</p>\n<p>Android and iOS u
 sers must install the Zoom App from the App Store or the Play Store. Note 
 that interactivity may be limited when using a mobile device. Additional i
 nformation will be provided in the email from your event host.</p>\n<p>Ple
 ase note that Blender is recommended but not required for this class. Befo
 re the beginning of the class\, you can download it from the following lin
 k: <a href="https://unity.com/">https://unity.com/&nbsp\;</a></p>\n<p><str
 ong>Skill Level:</strong> Beginner to Advanced<br /><strong>Class Duration
 :</strong> 1.5 hours<br /><strong>Recommended Prerequisite:</strong>&nbsp\
 ;Computer workstation with Unity 6 installed<br /><strong>Materials Fee:</
 strong> None</p>\n<p><strong>Schedule</strong></p>\n<p><strong>Unity Funda
 mentals (Monday\, September 21\, 4 - 5:30 p.m.)</strong></p>\n<p>Create a 
 development environment\, learn the Unity interface\, how to manipulate an
 d edit game objects\, and the basic workflow for creating video games with
  Unity.</p>\n<p><strong>Unity: Programming Basics (Tuesday\, September 22\
 , 4 - 5:30 p.m.)</strong></p>\n<p>During this class\, we will declare\, in
 itialize\, and execute custom variables and functions to learn how to Get 
 and Set values to trigger custom behaviors.</p>\n<p><strong>Unity: Program
 ming Character Locomotion (Wednesday\, September 23\, 4 - 5:30 p.m.)</stro
 ng></p>\n<p>Program the player game object to move and jump while learning
  the basics of programming custom behaviors for your game objects with C S
 harp (C#) in Unity.</p>\n<p><strong>Unity: Programming Input Actions (Thur
 sday\, September 24\, 4 - 5:30 p.m.)</strong></p>\n<p>Program Actions to c
 ollect values from input devices and trigger the Player game object's beha
 viors with an Input Action Asset in Unity.</p>\n<p><strong>Unity: Programm
 ing a Third-Person Camera (Friday\, September 25\, 4 - 5:30 p.m.)</strong>
 </p>\n<p>Create a third-person camera system with a Cinemachine camera and
  program the player's rotation.</p>\n<p><strong>Unity: Importing Assets (M
 onday\, September 28\, 4 - 5:30 p.m.)</strong></p>\n<p>Learn how to import
  assets into a Unity project from the Unity Asset Store\, third-party asse
 t stores\, and developer-made custom assets.</p>\n<p><strong>Unity: Contro
 lling Animations (Tuesday\, September 29\, 4 - 5:30 p.m.)</strong></p>\n<p
 >Animate the Player game object and learn to use Unity's Animation System.
 </p>\n<p><strong>Unity: Create a UI System (Wednesday\, September 30\, 4 -
  5:30 p.m.)</strong></p>\n<p>Learn how to use Unity's UI creation tools an
 d game objects to create a User Interface for your game.</p>\n<p><strong>U
 nity: Triggering Events (Thursday\, October 1\, 4 - 5:30 p.m.)</strong></p
 >\n<p>Learn how to set up colliders as triggers and create interactions am
 ong objects in your game.</p>\n<p><strong>Unity: Creating an Environment (
 Friday\, October 2\, 4 - 5:30 p.m.)</strong></p>\n<p>Learn to use Unity's 
 Terrain and Lighting Tools while creating a virtual environment for your g
 ame.</p>\nhttps://ocls.libnet.info/event/17180526
URL;VALUE=URI:https://ocls.libnet.info/event/17180526
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