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NAME:OCLS
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UID:7ea5ee70-edab-45a3-a47e-8cd011f27842
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DTSTAMP:20260916T155518Z
DTSTART;TZID=America/New_York:20261010T160000
DTEND;TZID=America/New_York:20261010T173000
SUMMARY:Unreal Engine - Create a Third-Person Game
LOCATION:Orlando Public Library\nOrlando Public Library
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Orlando Public Library;X-A
 PPLE-RADIUS=10;X-TITLE=Orlando Public Library:geo:28.542612,-81.377133
GEO:28.542612;-81.377133
DESCRIPTION:Join us and create a third-person game while learning the UE5 
 editor interface\, Blueprint basics\, third-person character setup\, Enhan
 ced Input System\, character animation basics\, and UI programming..\nhttp
 s://ocls.libnet.info/event/17407294
X-ALT-DESC;FMTTYPE=text/html:<p>Please provide your email address at regis
 tration to participate and receive a confirmation email with your registra
 tion reference number. You can view your event calendar through <a href="h
 ttps://attend.ocls.org/myevents">https://attend.ocls.org/myevents</a></p>\
 n<p><strong>Skill Level:</strong> Beginner<br /><strong>Class Duration:</s
 trong> 1.5 hours<br /><strong>Recommended Prerequisite:</strong> None<br /
 ><strong>Materials Fee</strong>: None</p>\n<p><strong>Schedule</strong></p
 >\n<p><strong>Part 1: Unreal Engine Fundamentals - Saturday\, October 10\,
  4 - 5:30 p.m.</strong></p>\n<p>Create a development environment and learn
  the Unreal Engine's interface\, how to manipulate and edit game objects\,
  and the basic workflow for creating video games with Unreal.</p>\n<p><str
 ong>Part 2: Unreal: Blueprint Programming Basics - Sunday\, October 11\, 4
  - 5:30 p.m.</strong></p>\n<p>Create a program that controls the movements
  of a game object when changing input values at runtime in Unreal with Blu
 eprints.</p>\n<p><strong>Part 3: Unreal: Third-Person Blueprint Programmin
 g - Saturday\, October 17\, 4 - 5:30 p.m.</strong></p>\n<p>Create a progra
 m to manipulate a third-person game's point of view with input values\, an
 d learn the core concepts around developing a third-person game.</p>\n<p><
 strong>Part 4: Unreal: Enhanced Input System Blueprint Programming - Sunda
 y\, October 18\, 4 - 5:30 p.m.</strong></p>\n<p>Set up the Enhanced Input 
 System to collect input values from an input device and trigger a game cha
 racter's locomotion behaviors.</p>\n<p><strong>Part 5: Unreal: Character A
 nimations Blueprint - Saturday\, October 24\, 4 - 5:30 p.m.</strong></p>\n
 <p>Animate the game's character with animation blueprints.</p>\n<p><strong
 >Part 6: Unreal: UI Basics- Sunday\, October 25\, 4 - 5:30 p.m.</strong></
 p>\n<p>Learn how to use Unreal's UI tools and Blueprints to create a user 
 interface for your game.</p>\nhttps://ocls.libnet.info/event/17407294
URL;VALUE=URI:https://ocls.libnet.info/event/17407294
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