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NAME:OCLS
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BEGIN:VEVENT
UID:e3074a32-4a94-4e07-ac25-c58d3379fb75
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DTSTAMP:20261012T054424Z
DTSTART;TZID=America/New_York:20261019T160000
DTEND;TZID=America/New_York:20261019T173000
SUMMARY:Online: Create a Third-Person Game
LOCATION:Online\nOnline
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 -TITLE=Online:geo:0,0
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DESCRIPTION:This 10-part class series covers the essential skills to devel
 op a third-person exploration game in Unity..\nhttps://ocls.libnet.info/ev
 ent/17407751
X-ALT-DESC;FMTTYPE=text/html:<p>This is an online class conducted using Zo
 om. Please make sure to provide your email address during registration to 
 participate. Before the event\, you will receive an email from your event 
 host containing a link to access the Zoom session. Alternatively\, you can
  view and join virtual events by visiting attend.ocls.info/myevents.</p>\n
 <p>You will need a computer with internet access and speakers or headphone
 s to participate. A webcam and microphone are also recommended. Please be 
 aware that by enabling video and audio sharing on Zoom\, you consent to ap
 pear on camera and share your audio with the group. Please note that this 
 event may be recorded. Out of courtesy to other participants\, refrain fro
 m taking screenshots\, photographs\, or sharing information about the part
 icipants or the discussion outside of the event.</p>\n<p>Android and iOS u
 sers must install the Zoom App from the App Store or the Play Store. Note 
 that interactivity may be limited when using a mobile device. Additional i
 nformation will be provided in the email from your event host.</p>\n<p>Ple
 ase note that Blender is recommended but not required for this class. Befo
 re the beginning of the class\, you can download it from the following lin
 k: <a href="https://unity.com/">https://unity.com/&nbsp\;</a></p>\n<p><str
 ong>Skill Level:</strong> Beginner to Advanced<br /><strong>Class Duration
 :</strong> 1.5 hours<br /><strong>Recommended Prerequisite:</strong>&nbsp\
 ;Computer workstation with Unity 6 installed<br /><strong>Materials Fee:</
 strong> None</p>\n<p><strong>Schedule</strong></p>\n<p><strong>Unity Funda
 mentals (Monday\, October 19\, 4 - 5:30 p.m.)</strong></p>\n<p>Create a de
 velopment environment\, learn the Unity interface\, how to manipulate and 
 edit game objects\, and the basic workflow for creating video games with U
 nity.</p>\n<p><strong>Unity: Programming Basics (Tuesday\, October 20\, 4 
 - 5:30 p.m.)</strong></p>\n<p>During this class\, we will declare\, initia
 lize\, and execute custom variables and functions to learn how to Get and 
 Set values to trigger custom behaviors.</p>\n<p><strong>Unity: Programming
  Character Locomotion (Wednesday\, October 21\, 4 - 5:30 p.m.)</strong></p
 >\n<p>Program the player game object to move and jump while learning the b
 asics of programming custom behaviors for your game objects with C Sharp (
 C#) in Unity.</p>\n<p><strong>Unity: Programming Input Actions (Thursday\,
  October 22\, 4 - 5:30 p.m.)</strong></p>\n<p>Program Actions to collect v
 alues from input devices and trigger the Player game object's behaviors wi
 th an Input Action Asset in Unity.</p>\n<p><strong>Unity: Programming a Th
 ird-Person Camera (Friday\, October 23\, 4 - 5:30 p.m.)</strong></p>\n<p>C
 reate a third-person camera system with a Cinemachine camera and program t
 he player's rotation.</p>\n<p><strong>Unity: Importing Assets (Monday\, Oc
 tober 26\, 4 - 5:30 p.m.)</strong></p>\n<p>Learn how to import assets into
  a Unity project from the Unity Asset Store\, third-party asset stores\, a
 nd developer-made custom assets.</p>\n<p><strong>Unity: Controlling Animat
 ions (Tuesday\, October 27\, 4 - 5:30 p.m.)</strong></p>\n<p>Animate the P
 layer game object and learn to use Unity's Animation System.</p>\n<p><stro
 ng>Unity: Create a UI System (Wednesday\, October 28\, 4 - 5:30 p.m.)</str
 ong></p>\n<p>Learn how to use Unity's UI creation tools and game objects t
 o create a User Interface for your game.</p>\n<p><strong>Unity: Triggering
  Events (Thursday\, October 29\, 4 - 5:30 p.m.)</strong></p>\n<p>Learn how
  to set up colliders as triggers and create interactions among objects in 
 your game.</p>\n<p><strong>Unity: Creating an Environment (Friday\, Octobe
 r 30\, 4 - 5:30 p.m.)</strong></p>\n<p>Learn to use Unity's Terrain and Li
 ghting Tools while creating a virtual environment for your game.</p>\nhttp
 s://ocls.libnet.info/event/17407751
URL;VALUE=URI:https://ocls.libnet.info/event/17407751
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