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VERSION:2.0
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NAME:Gwinnett County Public Library
X-WR-CALNAME:Gwinnett County Public Library
BEGIN:VEVENT
UID:9bccb0fc-b604-410d-9c4d-69b604441d39
SEQUENCE:0
DTSTAMP:20260913T005351Z
DTSTART;TZID=America/New_York:20231014T130000
DTEND;TZID=America/New_York:20231014T140000
SUMMARY:STEM - Technology | Unity Shaders
LOCATION:Norcross Branch\nNorcross Branch
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Norcross Branch;X-APPLE-RA
 DIUS=10;X-TITLE=Norcross Branch:geo:33.94050838147,-84.209834294851
GEO:33.94050838147;-84.209834294851
DESCRIPTION:Like gaming? Want to learn how to make your own cool texture e
 ffects? Come learn how to shader code!.\nhttps://gwinnettpl.libnet.info/ev
 ent/9202916
X-ALT-DESC;FMTTYPE=text/html:<p>Learn how to create water-like effects in 
 Unity by understanding vector math and manipulating it to give a desired e
 ffect. This program will demonstrate how to make water effects\, which inc
 ludes simulating flow and waves\, and adding a see-through effect. All cod
 e will be written in C# as it's building upon Unity's standard surface sha
 der template. We'll start with a 3D object\; it can be anything you'd want
 . Apply a material to it that'll allow for adding a shader\, then slowly m
 odify the program to see different stages of the shader when building up t
 o a water shader.</p>\nhttps://gwinnettpl.libnet.info/event/9202916
URL;VALUE=URI:https://gwinnettpl.libnet.info/event/9202916
ATTACH:https://static.libnet.info/images/events/gwinnettpl/Coding.jpg
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