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VERSION:2.0
PRODID:-//sebbo.net//ical-generator//EN
NAME:OCLS
X-WR-CALNAME:OCLS
BEGIN:VEVENT
UID:40a87829-3a89-4961-b003-0e533d09d253
SEQUENCE:0
DTSTAMP:20260717T193031Z
DTSTART;TZID=America/New_York:20240302T140000
DTEND;TZID=America/New_York:20240302T153000
SUMMARY:Create an Escape Room VR Game Series
LOCATION:Orlando Public Library\nOrlando Public Library
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=Orlando Public Library;X-A
 PPLE-RADIUS=10;X-TITLE=Orlando Public Library:geo:28.542612,-81.377133
GEO:28.542612;-81.377133
DESCRIPTION:Learn how to implement VR core concepts like locomotion\, hand
  presence\, and player immersion while creating a VR Escape the Room Game 
 with Unity's XR Interactions Toolkit..\nhttps://ocls.libnet.info/event/997
 1261
X-ALT-DESC;FMTTYPE=text/html:<p>Part 1: Set up the development environment
 \, create a room and a player game object\, and program the player game ob
 ject's locomotion system to snap rotate and teleport. To teleport we are g
 oing to program the controllers XR Ray Interactors component and create a 
 reticle to indicate the teleportation destination.</p>\n<p><br />Part 2: U
 se UI game objects to create a VR heads up display for the purpose of comm
 unicating important information to the player as well as a control panel t
 o materialize keys to escape the room. Add another XR Ray Interactor Contr
 oller to the player game object for the purpose of interacting with the UI
  game objects in the scene and activating the keys.</p>\n<p><br />Part 3: 
 Add an XR Direct Interactor Controller to enable interactions with grabbab
 le game objects in the scene as well as adding hand presence and increasin
 g the immersion of the player into the VR game. Use a Socket Interactor ga
 me object to snap the keys to the doors control panel. Program the door's 
 control panel to open the door when the keys are inserted.</p>\n<p><strong
 >Duration per Class:</strong> 1.5 hours<br /><strong>Age Requirements:</st
 rong> Adult<br /><strong>Recommended Prerequisite:</strong> VR App Develop
 ment Basics<br /><strong>Required Skills:</strong> None<br /><strong>Mater
 ials Fee:</strong> None<br /><strong>Out of District Fee:</strong> $10 per
  class (includes class and materials fees)</p>\nhttps://ocls.libnet.info/e
 vent/9971261
URL;VALUE=URI:https://ocls.libnet.info/event/9971261
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